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https://gitlab.com/YuukiPS/GC-Resources.git
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284 lines
8.7 KiB
Lua
284 lines
8.7 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 111101045
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}
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-- Trigger变量
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local defs = {
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group_id = 111101045,
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gadget_target_1 = 45003,
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monster_mole_1 = 45001,
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gadget_home_1 = 45004
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 45001, monster_id = 28050201, pos = { x = 2305.350, y = 251.486, z = -1426.829 }, rot = { x = 0.000, y = 29.457, z = 0.000 }, level = 1, drop_tag = "魔法生物" },
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{ config_id = 45002, monster_id = 28050201, pos = { x = 2318.390, y = 253.733, z = -1428.814 }, rot = { x = 0.000, y = 29.457, z = 0.000 }, level = 1, drop_tag = "魔法生物", pose_id = 3 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 45003, gadget_id = 70360027, pos = { x = 2318.493, y = 253.657, z = -1428.971 }, rot = { x = 0.000, y = 104.100, z = 0.000 }, level = 1, mark_flag = 3 },
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{ config_id = 45004, gadget_id = 70360015, pos = { x = 2305.645, y = 251.317, z = -1426.714 }, rot = { x = 0.000, y = 15.100, z = 0.000 }, level = 1, mark_flag = 2 }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1045005, name = "ANY_MONSTER_DIE_45005", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_45005", action = "action_EVENT_ANY_MONSTER_DIE_45005" },
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{ config_id = 1045006, name = "SELECT_OPTION_45006", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_45006", action = "action_EVENT_SELECT_OPTION_45006", trigger_count = 0 },
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{ config_id = 1045007, name = "GADGET_STATE_CHANGE_45007", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_45007", action = "action_EVENT_GADGET_STATE_CHANGE_45007", trigger_count = 0 },
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{ config_id = 1045008, name = "GADGET_STATE_CHANGE_45008", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_45008", action = "action_EVENT_GADGET_STATE_CHANGE_45008", trigger_count = 0 },
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{ config_id = 1045009, name = "GROUP_LOAD_45009", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "condition_EVENT_GROUP_LOAD_45009", action = "action_EVENT_GROUP_LOAD_45009", trigger_count = 0 },
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{ config_id = 1045010, name = "GROUP_LOAD_45010", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "condition_EVENT_GROUP_LOAD_45010", action = "action_EVENT_GROUP_LOAD_45010", trigger_count = 0 }
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}
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-- 变量
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variables = {
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{ config_id = 1, name = "HoleHasShowed", value = 0, no_refresh = false }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 2,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = suite_1,
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monsters = { 45001 },
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gadgets = { 45003, 45004 },
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regions = { },
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triggers = { "ANY_MONSTER_DIE_45005", "SELECT_OPTION_45006", "GADGET_STATE_CHANGE_45007", "GADGET_STATE_CHANGE_45008", "GROUP_LOAD_45009", "GROUP_LOAD_45010" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = suite_2,
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monsters = { },
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gadgets = { },
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regions = { },
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triggers = { },
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rand_weight = 100,
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ban_refresh = true
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},
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{
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-- suite_id = 3,
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-- description = suite_3,
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monsters = { 45002 },
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gadgets = { },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_45005(context, evt)
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--判断死亡怪物的configid是否为 45002
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if evt.param1 ~= 45002 then
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return false
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end
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--判断死亡怪物的死亡类型是否为0,0为普通死亡(比如被击杀),1为普通地被killself杀死,2为消失(比如小动物逃跑消失,北风狼脱战消失)
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if evt.param2 ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_45005(context, evt)
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 2006, 3, 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
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return -1
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end
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-- 销毁group存档,不影响当前场景,但卸载后group就永别了
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if 0 ~= ScriptLib.SetGroupDead(context, 0) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_group_die")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_SELECT_OPTION_45006(context, evt)
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-- 判断是gadgetid 45004 option_id 171
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if 45004 ~= evt.param1 then
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return false
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end
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if 171 ~= evt.param2 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_SELECT_OPTION_45006(context, evt)
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-- 改变指定group组111101045中, configid为45004的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 111101045, 45004, GadgetState.GearAction2) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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-- 删除指定group: 111101045 ;指定config:45004;物件身上指定option:171;
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if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 111101045, 45004, 171) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
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return -1
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end
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 2006, 1, 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_45007(context, evt)
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if 45004 ~= evt.param2 or GadgetState.GearAction1 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_45007(context, evt)
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-- 设置操作台选项
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if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 111101045, 45004, {171}) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
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return -1
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end
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-- 将本组内变量名为 "HoleHasShowed" 的变量设置为 1
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if 0 ~= ScriptLib.SetGroupVariableValue(context, "HoleHasShowed", 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_45008(context, evt)
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if 45003 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_45008(context, evt)
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-- 添加suite3的新内容
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ScriptLib.AddExtraGroupSuite(context, 111101045, 3)
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-- 将configid为 45004 的物件更改为状态 GadgetState.GearStart
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 45004, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GROUP_LOAD_45009(context, evt)
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-- 判断变量"HoleHasShowed"为0
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if ScriptLib.GetGroupVariableValue(context, "HoleHasShowed") ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GROUP_LOAD_45009(context, evt)
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-- 延迟0秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 45001, delay_time = 0 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
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return -1
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end
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-- 删除suite3的所有内容
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ScriptLib.RemoveExtraGroupSuite(context, 111101045, 3)
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return 0
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end
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-- 触发条件
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function condition_EVENT_GROUP_LOAD_45010(context, evt)
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-- 判断变量"HoleHasShowed"为1
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if ScriptLib.GetGroupVariableValue(context, "HoleHasShowed") ~= 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GROUP_LOAD_45010(context, evt)
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-- 将configid为 45004 的物件更改为状态 GadgetState.GearAction1
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 45004, GadgetState.GearAction1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 删除suite3的所有内容
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ScriptLib.RemoveExtraGroupSuite(context, 111101045, 3)
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-- 将configid为 45003 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 45003, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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return 0
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end |