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https://gitlab.com/YuukiPS/GC-Resources.git
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164 lines
4.8 KiB
Lua
164 lines
4.8 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 111101037
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}
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-- Trigger变量
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local defs = {
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duration = 30,
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kill_sum = 2,
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group_id = 111101037
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 37001, monster_id = 21020101, pos = { x = 2296.940, y = 246.060, z = -1386.964 }, rot = { x = 0.000, y = 205.960, z = 0.000 }, level = 1, drop_tag = "丘丘暴徒" },
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{ config_id = 37007, monster_id = 21020101, pos = { x = 2290.704, y = 245.076, z = -1386.965 }, rot = { x = 0.000, y = 143.450, z = 0.000 }, level = 1, drop_tag = "丘丘暴徒" }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 37002, gadget_id = 70900008, pos = { x = 2293.754, y = 246.303, z = -1392.736 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true },
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{ config_id = 37003, gadget_id = 70211111, pos = { x = 2293.455, y = 245.586, z = -1388.336 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_tag = "解谜中级蒙德", showcutscene = true, isOneoff = true, persistent = true }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1037004, name = "GADGET_STATE_CHANGE_37004", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_37004", action = "action_EVENT_GADGET_STATE_CHANGE_37004" },
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{ config_id = 1037005, name = "CHALLENGE_SUCCESS_37005", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "180", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_37005" },
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{ config_id = 1037006, name = "CHALLENGE_FAIL_37006", event = EventType.EVENT_CHALLENGE_FAIL, source = "180", condition = "", action = "action_EVENT_CHALLENGE_FAIL_37006" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = suite_1,
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monsters = { },
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gadgets = { 37002 },
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regions = { },
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triggers = { "GADGET_STATE_CHANGE_37004", "CHALLENGE_SUCCESS_37005", "CHALLENGE_FAIL_37006" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = suite_2,
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monsters = { 37001, 37007 },
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gadgets = { },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_37004(context, evt)
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if 37002 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_37004(context, evt)
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-- 添加suite2的新内容
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ScriptLib.AddExtraGroupSuite(context, 111101037, 2)
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-- 180号挑战,duration内击杀kill_sum的怪物
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if 0 ~= ScriptLib.ActiveChallenge(context, 180, 180, defs.duration, defs.group_id, defs.kill_sum, 0) then
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return -1
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end
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 3001, 1, 1) then
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_CHALLENGE_SUCCESS_37005(context, evt)
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-- 创建id为37003的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 37003 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
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return -1
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end
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 3001, 3, 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_CHALLENGE_FAIL_37006(context, evt)
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-- 删除suite2的所有内容
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ScriptLib.RemoveExtraGroupSuite(context, 111101037, 2)
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 111101037, suite = 1 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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-- 将configid为 37002 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 37002, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 3001, 4, 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
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return -1
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end
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return 0
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end |