mirror of
https://gitlab.com/YuukiPS/GC-Resources.git
synced 2025-04-28 09:05:26 +00:00
195 lines
4.6 KiB
Lua
195 lines
4.6 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 133003548
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}
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-- Trigger变量
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local defs = {
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crucible_timer = {45,165,285,405,525,650,775},
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crucible_timer_prepare = 2,
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gadget_crucible = 548001,
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stage_extra_group = 133003549,
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timer_extra_group = 133003550,
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prepare_extra_group = 133003554,
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gadget_prepare = 548015,
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group_id = 133003548,
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stage_tide_group = 133003555
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}
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-- DEFS_MISCS
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points = {
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{config_id = 1, pos = {x= 2349.235, y= 283.8984, z= -1716.95}, rot = {x=0,y=189.4293,z=0} },
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{config_id = 2, pos = {x= 2342.74854, y= 283.898438, z= -1730.98035}, rot = {x=0,y=0,z=0} },
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{config_id = 3, pos = { x = 2346.308, y = 283.784, z = -1735.868 }, rot = { x = 0.000, y = 0.000, z = 0.000 } }
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}
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local stage_table = {
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[1] = { name = "Water", suite = {[1]={2}, [2]={3}} },
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[2] = { name = "Fire", suite = {[1]={4,5}, [2]={4,5}, [3]={4,5}} },
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[3] = { name = "Electric",suite = {[1]={6,7}, [2]={6,7}, [3]={6,7}} },
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[4] = { name = "Ice", suite = {[1]={8,9}, [2]={8,9}, [3]={8,9}} },
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[5] = { name = "Wind", suite = {} },
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[6] = { name = "Rock", suite = {} },
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[7] = { name = "Grass", suite = {} }
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}
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local timer_table = {
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[1] = {2},
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[2] = {2},
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[3] = {2}
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,
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[4] = {2},
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[5] = {2},
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[6] = {2}
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,
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[7] = {2}
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}
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local timer_notify_str = "timer_notify"
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local timer_suite_str = "timer_suite"
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local timer_counter = "timer_counter"
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function LF_random_stage_suite(table, elem, stage)
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local array = table[elem].suite[stage]
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if #array == 0 or array == nil then
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return -1
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end
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math.randomseed(tostring(os.time()):reverse():sub(1,5))
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return array[math.random(1,#array)]
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end
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function LF_random_timer_suite(table, stage)
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local array = table[stage]
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if #array == 0 or array == nil then
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return -1
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end
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math.randomseed(tostring(os.time()):reverse():sub(1,5))
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return array[math.random(1,#array)]
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end
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function LF_set_timer(context)
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local i = ScriptLib.GetGroupVariableValue(context, timer_counter)
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if i > #defs.crucible_timer then
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ScriptLib.PrintLog(context, "## undefined_crucible_timer !")
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return -1
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elseif i == #defs.crucible_timer then
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return -1
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end
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local duration = 0
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if i <= 1 then
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duration = defs.crucible_timer[i]
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else
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duration = defs.crucible_timer[i+1] - defs.crucible_timer[i]
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end
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local dur = duration - defs.crucible_timer_prepare
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if dur <= 0 then
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ScriptLib.PrintLog(context, "## crucible_timer_duration_illegal !")
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return -1
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end
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ScriptLib.CreateGroupTimerEvent(context, defs.group_id, timer_notify_str, dur)
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ScriptLib.CreateGroupTimerEvent(context, defs.group_id, timer_suite_str, duration)
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ScriptLib.ChangeGroupVariableValue(context, timer_counter, 1)
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return 0
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end
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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}
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-- 变量
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variables = {
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{ config_id = 1, name = "Water", value = 100, no_refresh = false },
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{ config_id = 2, name = "Fire", value = 0, no_refresh = false },
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{ config_id = 3, name = "Electric", value = 0, no_refresh = false },
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{ config_id = 4, name = "Ice", value = 0, no_refresh = false },
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{ config_id = 5, name = "Wind", value = 0, no_refresh = false },
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{ config_id = 6, name = "Rock", value = 0, no_refresh = false },
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{ config_id = 7, name = "Grass", value = 0, no_refresh = false },
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{ config_id = 8, name = "stage_extra", value = 0, no_refresh = false },
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{ config_id = 9, name = "timer_extra", value = 0, no_refresh = false },
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{ config_id = 10, name = "timer_counter", value = 1, no_refresh = false }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 3,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = 炼金炉核心逻辑,
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monsters = { },
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gadgets = { },
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regions = { },
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triggers = { },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = 炼金炉自身增补内容,
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monsters = { },
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gadgets = { },
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regions = { },
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triggers = { },
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rand_weight = 100
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},
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{
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-- suite_id = 3,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================ |