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101 lines
3.2 KiB
Lua
101 lines
3.2 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 220173007
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 7002, monster_id = 26091001, pos = { x = 626.302, y = 127.702, z = 334.507 }, rot = { x = 0.000, y = 279.184, z = 0.000 }, level = 1, pose_id = 102 },
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{ config_id = 7003, monster_id = 26091001, pos = { x = 630.625, y = 126.797, z = 342.786 }, rot = { x = 0.000, y = 333.551, z = 0.000 }, level = 1, pose_id = 102 },
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{ config_id = 7004, monster_id = 26091001, pos = { x = 637.072, y = 127.010, z = 330.407 }, rot = { x = 0.000, y = 300.207, z = 0.000 }, level = 1, pose_id = 102 },
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{ config_id = 7005, monster_id = 26120101, pos = { x = 630.666, y = 127.978, z = 337.187 }, rot = { x = 0.000, y = 296.309, z = 0.000 }, level = 1, pose_id = 201 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 7001, gadget_id = 70211002, pos = { x = 644.144, y = 127.660, z = 327.429 }, rot = { x = 7.056, y = 319.515, z = 358.665 }, level = 1, drop_tag = "战斗低级须弥", state = GadgetState.ChestLocked, isOneoff = true, persistent = true },
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{ config_id = 7007, gadget_id = 70290577, pos = { x = 644.778, y = 126.054, z = 360.796 }, rot = { x = 0.000, y = 42.331, z = 0.000 }, level = 1 }
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}
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-- 区域
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regions = {
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{ config_id = 7008, shape = RegionShape.SPHERE, radius = 5, pos = { x = 628.994, y = 126.894, z = 340.247 } }
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}
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-- 触发器
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triggers = {
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{ config_id = 1007006, name = "ANY_MONSTER_DIE_7006", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_7006", action = "action_EVENT_ANY_MONSTER_DIE_7006" },
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{ config_id = 1007008, name = "ENTER_REGION_7008", event = EventType.EVENT_ENTER_REGION, source = "", condition = "", action = "" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { 7002, 7003, 7004, 7005 },
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gadgets = { 7001, 7007 },
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regions = { 7008 },
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triggers = { "ANY_MONSTER_DIE_7006", "ENTER_REGION_7008" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_7006(context, evt)
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-- 判断剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_7006(context, evt)
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-- 将configid为 7001 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 7001, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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return 0
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end |