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https://gitlab.com/YuukiPS/GC-Resources.git
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152 lines
4.8 KiB
Lua
152 lines
4.8 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 220173005
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 5001, gadget_id = 70380003, pos = { x = 595.730, y = 114.696, z = 507.239 }, rot = { x = 0.000, y = 304.539, z = 0.000 }, level = 1, route_id = 3, start_route = false },
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{ config_id = 5005, gadget_id = 70290517, pos = { x = 457.665, y = 166.462, z = 504.062 }, rot = { x = 0.000, y = 298.231, z = 0.000 }, level = 1, state = GadgetState.GearStart }
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}
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-- 区域
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regions = {
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{ config_id = 5002, shape = RegionShape.SPHERE, radius = 3, pos = { x = 596.039, y = 115.024, z = 507.534 } },
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{ config_id = 5003, shape = RegionShape.SPHERE, radius = 5, pos = { x = 608.307, y = 114.034, z = 498.568 } },
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{ config_id = 5004, shape = RegionShape.SPHERE, radius = 6, pos = { x = 450.818, y = 159.185, z = 505.730 } }
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}
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-- 触发器
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triggers = {
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{ config_id = 1005002, name = "ENTER_REGION_5002", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_5002", action = "action_EVENT_ENTER_REGION_5002" },
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{ config_id = 1005003, name = "ENTER_REGION_5003", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_5003", action = "action_EVENT_ENTER_REGION_5003" },
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{ config_id = 1005004, name = "ENTER_REGION_5004", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_5004", action = "action_EVENT_ENTER_REGION_5004" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 5001, 5005 },
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regions = { 5002, 5003, 5004 },
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triggers = { "ENTER_REGION_5002", "ENTER_REGION_5003", "ENTER_REGION_5004" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ENTER_REGION_5002(context, evt)
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if evt.param1 ~= 5002 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_5002(context, evt)
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-- 启动移动平台
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if 0 ~= ScriptLib.StartPlatform(context, 5001) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : start_platform")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_5003(context, evt)
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if evt.param1 ~= 5003 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_5003(context, evt)
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-- 触发镜头注目,注目位置为坐标{x=590, y=123, z=503},持续时间为2秒,并且为强制注目形式,不广播其他玩家
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local pos = {x=590, y=123, z=503}
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local pos_follow = {x=0, y=0, z=0}
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if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, is_allow_input = false, duration = 2, is_force = true, is_broadcast = false, is_recover_keep_current = true, delay = 0,
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is_set_follow_pos = false, follow_pos = pos_follow, is_force_walk = false, is_change_play_mode = false,
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is_set_screen_XY = false, screen_x = 0, screen_y = 0 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_cameraLook_Begin")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_5004(context, evt)
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if evt.param1 ~= 5004 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_5004(context, evt)
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-- 将configid为 5005 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 5005, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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return 0
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end |