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GC-Resources/Resources/Scripts/Scene/3/scene3_group133001902.lua
2022-10-24 19:52:10 +08:00

98 lines
2.4 KiB
Lua

-- 基础信息
local base_info = {
group_id = 133001902
}
-- Trigger变量
local defs = {
gadget_id_1 = 186,
gadget_id_2 = 217
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
}
-- 区域
regions = {
{ config_id = 186, shape = RegionShape.SPHERE, radius = 56.8, pos = { x = 1377.414, y = 234.022, z = -1562.365 }, area_id = 2 },
{ config_id = 217, shape = RegionShape.SPHERE, radius = 4, pos = { x = 1372.815, y = 236.045, z = -1570.076 }, area_id = 2 }
}
-- 触发器
triggers = {
{ config_id = 1000186, name = "ENTER_REGION_186", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_186", action = "", trigger_count = 0 },
{ config_id = 1000217, name = "ENTER_REGION_217", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_217", action = "", trigger_count = 0 }
}
-- 变量
variables = {
{ config_id = 1, name = "JZ", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = true
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { },
regions = { 186, 217 },
triggers = { "ENTER_REGION_186", "ENTER_REGION_217" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_186(context, evt)
if ScriptLib.GetEntityType(context, evt.target_eid) == EntityType.AVATAR and ScriptLib.GetQuestState(context, evt.target_eid, 41801) == QuestState.UNFINISHED and evt.param1 == defs.gadget_id_1 then
return true
end
return false
end
-- 触发条件
function condition_EVENT_ENTER_REGION_217(context, evt)
if ScriptLib.GetEntityType(context, evt.target_eid) == EntityType.AVATAR and ScriptLib.GetQuestState(context, evt.target_eid, 41803) == QuestState.UNFINISHED and evt.param1 == defs.gadget_id_2 then
return true
end
return false
end