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98 lines
2.4 KiB
Lua
98 lines
2.4 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 133001902
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}
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-- Trigger变量
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local defs = {
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gadget_id_1 = 186,
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gadget_id_2 = 217
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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}
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-- 区域
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regions = {
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{ config_id = 186, shape = RegionShape.SPHERE, radius = 56.8, pos = { x = 1377.414, y = 234.022, z = -1562.365 }, area_id = 2 },
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{ config_id = 217, shape = RegionShape.SPHERE, radius = 4, pos = { x = 1372.815, y = 236.045, z = -1570.076 }, area_id = 2 }
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}
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-- 触发器
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triggers = {
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{ config_id = 1000186, name = "ENTER_REGION_186", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_186", action = "", trigger_count = 0 },
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{ config_id = 1000217, name = "ENTER_REGION_217", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_217", action = "", trigger_count = 0 }
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}
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-- 变量
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variables = {
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{ config_id = 1, name = "JZ", value = 0, no_refresh = false }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = true
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { 186, 217 },
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triggers = { "ENTER_REGION_186", "ENTER_REGION_217" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ENTER_REGION_186(context, evt)
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if ScriptLib.GetEntityType(context, evt.target_eid) == EntityType.AVATAR and ScriptLib.GetQuestState(context, evt.target_eid, 41801) == QuestState.UNFINISHED and evt.param1 == defs.gadget_id_1 then
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return true
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end
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return false
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_217(context, evt)
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if ScriptLib.GetEntityType(context, evt.target_eid) == EntityType.AVATAR and ScriptLib.GetQuestState(context, evt.target_eid, 41803) == QuestState.UNFINISHED and evt.param1 == defs.gadget_id_2 then
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return true
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end
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return false
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end |