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GC-Resources/Resources/Scripts/Scene/1008/scene1008_group201008901.lua
2022-10-24 19:52:10 +08:00

108 lines
3.0 KiB
Lua

-- 基础信息
local base_info = {
group_id = 201008901
}
-- Trigger变量
local defs = {
gadget_id_1 = 1,
gadget_id_2 = 2,
gadget_id_3 = 3
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
}
-- 区域
regions = {
{ config_id = 1, shape = RegionShape.SPHERE, radius = 5, pos = { x = -0.529, y = 0.025, z = 6.003 }, room = 1 },
{ config_id = 2, shape = RegionShape.SPHERE, radius = 3.5, pos = { x = -0.413, y = 0.025, z = -4.252 }, room = 1 },
{ config_id = 3, shape = RegionShape.SPHERE, radius = 5, pos = { x = 8.376, y = 0.025, z = -12.220 }, room = 1 }
}
-- 触发器
triggers = {
{ config_id = 1000001, name = "ENTER_REGION_1", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_1", action = "", trigger_count = 0, forbid_guest = false },
{ config_id = 1000002, name = "ENTER_REGION_2", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_2", action = "", trigger_count = 0, forbid_guest = false },
{ config_id = 1000003, name = "ENTER_REGION_3", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_3", action = "", trigger_count = 0, forbid_guest = false }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = true
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { },
regions = { 1, 2, 3 },
triggers = { "ENTER_REGION_1", "ENTER_REGION_2", "ENTER_REGION_3" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_1(context, evt)
if ScriptLib.GetEntityType(context, evt.target_eid) == EntityType.AVATAR and ScriptLib.GetQuestState(context, evt.target_eid, 37301) == QuestState.UNFINISHED and evt.param1 == defs.gadget_id_1 then
return true
end
return false
end
-- 触发条件
function condition_EVENT_ENTER_REGION_2(context, evt)
if ScriptLib.GetEntityType(context, evt.target_eid) == EntityType.AVATAR and ScriptLib.GetQuestState(context, evt.target_eid, 37401) == QuestState.UNFINISHED and evt.param1 == defs.gadget_id_2 then
return true
end
return false
end
-- 触发条件
function condition_EVENT_ENTER_REGION_3(context, evt)
if ScriptLib.GetEntityType(context, evt.target_eid) == EntityType.AVATAR and ScriptLib.GetQuestState(context, evt.target_eid, 37405) == QuestState.UNFINISHED and evt.param1 == defs.gadget_id_3 then
return true
end
return false
end