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GC-Resources/Resources/Scripts/Scene/3/scene3_group133213244.lua
2022-12-08 06:13:30 +08:00

249 lines
8.3 KiB
Lua

-- 基础信息
local base_info = {
group_id = 133213244
}
-- Trigger变量
local defs = {
group_ID = 133213244,
gadget_thunderThelfID = 244001,
pointarray_ID = 321300038,
maxPointCount = 35,
pointInfo = {4,18,20,28,35}
}
-- DEFS_MISCS
function GetNextPath(context)
local path = {}
local index = ScriptLib.GetGroupVariableValue(context,"nextRouteIndex")
local stoppoint = defs.pointInfo[index]
ScriptLib.PrintLog(context, "stop point : "..stoppoint)
local currentNodeIndex = ScriptLib.GetGroupVariableValue(context,"currentPathNodeIndex")
for i=currentNodeIndex + 1,stoppoint do
table.insert(path,i)
end
return path
end
function MovePlatform(context)
ScriptLib.PrintLog(context, "platform to move")
if 0 ~= ScriptLib.SetGroupVariableValue(context, "isMoving", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
ScriptLib.SetPlatformPointArray(context, defs.gadget_thunderThelfID, defs.pointarray_ID, GetNextPath(context), { route_type = 0 })
ScriptLib.PrintLog(context, "platform to move : start platform")
return 0
end
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 244001, gadget_id = 70350292, pos = { x = -3998.890, y = 209.000, z = -2912.834 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 2, start_route = false, persistent = true, is_use_point_array = true, area_id = 12 },
{ config_id = 244003, gadget_id = 70350292, pos = { x = -4096.688, y = 207.425, z = -3142.269 }, rot = { x = 9.191, y = 359.703, z = 356.301 }, level = 2, start_route = false, persistent = true, is_use_point_array = true, area_id = 12 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1244002, name = "VARIABLE_CHANGE_244002", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_244002", action = "action_EVENT_VARIABLE_CHANGE_244002" },
-- 到达中断点停止
{ config_id = 1244004, name = "PLATFORM_REACH_POINT_244004", event = EventType.EVENT_PLATFORM_REACH_POINT, source = "", condition = "condition_EVENT_PLATFORM_REACH_POINT_244004", action = "action_EVENT_PLATFORM_REACH_POINT_244004", trigger_count = 0 },
-- 玩家接近雷仙灵后触发移动
{ config_id = 1244005, name = "AVATAR_NEAR_PLATFORM_244005", event = EventType.EVENT_AVATAR_NEAR_PLATFORM, source = "", condition = "condition_EVENT_AVATAR_NEAR_PLATFORM_244005", action = "action_EVENT_AVATAR_NEAR_PLATFORM_244005", trigger_count = 0 },
{ config_id = 1244006, name = "GROUP_LOAD_244006", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "condition_EVENT_GROUP_LOAD_244006", action = "action_EVENT_GROUP_LOAD_244006" }
}
-- 变量
variables = {
{ config_id = 1, name = "isFinished", value = 0, no_refresh = true },
{ config_id = 2, name = "isMoving", value = 0, no_refresh = false },
{ config_id = 3, name = "currentRouteIndex", value = 0, no_refresh = false },
{ config_id = 4, name = "nextRouteIndex", value = 1, no_refresh = false },
{ config_id = 5, name = "isstart", value = 0, no_refresh = false },
{ config_id = 6, name = "currentPathNodeIndex", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
io_type = 1,
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suite_disk = {
[1] = {
gadgets = {
{ config_id = 244001, state = 0, platform_info = { point_id = 0, move_type = 1, route_id = 0, route_index = 0, is_started = false } }
},
monsters = {
},
regions = { },
triggers = { "VARIABLE_CHANGE_244002", "PLATFORM_REACH_POINT_244004", "AVATAR_NEAR_PLATFORM_244005" },
npcs = { },
variables = {
{ config_id = 1, name = "isFinished", value = 0, no_refresh = true },
{ config_id = 2, name = "isMoving", value = 0, no_refresh = false },
{ config_id = 3, name = "currentRouteIndex", value = 0, no_refresh = false },
{ config_id = 4, name = "nextRouteIndex", value = 1, no_refresh = false },
{ config_id = 5, name = "isstart", value = 0, no_refresh = false },
{ config_id = 6, name = "currentPathNodeIndex", value = 0, no_refresh = false }
}
},
[2] = {
gadgets = {
{ config_id = 244003, state = 201, platform_info = { point_id = 0, move_type = 1, route_id = 0, route_index = 0, is_started = false } }
},
monsters = {
},
regions = { },
triggers = { "GROUP_LOAD_244006" },
npcs = { },
variables = {
{ config_id = 1, name = "isFinished", value = 1, no_refresh = true },
{ config_id = 2, name = "isMoving", value = 0, no_refresh = false },
{ config_id = 3, name = "currentRouteIndex", value = 0, no_refresh = false },
{ config_id = 4, name = "nextRouteIndex", value = 1, no_refresh = false },
{ config_id = 5, name = "isstart", value = 0, no_refresh = false },
{ config_id = 6, name = "currentPathNodeIndex", value = 0, no_refresh = false }
}
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_VARIABLE_CHANGE_244002(context, evt)
if evt.param1 == evt.param2 then return false end
-- 判断变量"isFinished"为1
if ScriptLib.GetGroupVariableValue(context, "isFinished") ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_VARIABLE_CHANGE_244002(context, evt)
-- 将本组内变量名为 "count2" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "count2", 1, 133213292) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_PLATFORM_REACH_POINT_244004(context, evt)
if 244001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_PLATFORM_REACH_POINT_244004(context, evt)
ScriptLib.PrintLog(context, "Reach Point : ".. " configID = "..evt.param1 .. ", pointarray_ID = "..evt.param2..", pointID = "..evt.param3)
if 0 ~= ScriptLib.SetGroupVariableValue(context, "isMoving", 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
ScriptLib.StopPlatform(context, defs.gadget_thunderThelfID)
if evt.param3 == defs.maxPointCount then
ScriptLib.SetGroupVariableValue(context, "isFinished", 1)
ScriptLib.SetGadgetStateByConfigId(context, defs.gadget_thunderThelfID, GadgetState.GearStart)
ScriptLib.SetFlowSuite(context, defs.group_ID, 2)
ScriptLib.MarkPlayerAction(context, 2014, 3, 1)
return 0
end
local next = ScriptLib.GetGroupVariableValue(context, "nextRouteIndex")
next = next + 1
ScriptLib.SetGroupVariableValue(context,"nextRouteIndex", next)
ScriptLib.SetGroupVariableValue(context,"currentPathNodeIndex",evt.param3)
return 0
end
-- 触发条件
function condition_EVENT_AVATAR_NEAR_PLATFORM_244005(context, evt)
ScriptLib.PrintLog(context, "Near Platform condition : ".. evt.param1.." | RouteID = " .. evt.param2 .. " | Point = ".. evt.param3)
if defs.gadget_thunderThelfID ~= evt.param1 then
return false
end
local state = ScriptLib.GetGadgetStateByConfigId(context, defs.group_ID, defs.gadget_thunderThelfID)
ScriptLib.PrintLog(context, "Near Platform condition : ".." State = "..state)
if state == 201 then
return false
end
if ScriptLib.GetGroupVariableValue(context, "isMoving") ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_AVATAR_NEAR_PLATFORM_244005(context, evt)
MovePlatform(context)
return 0
end
-- 触发条件
function condition_EVENT_GROUP_LOAD_244006(context, evt)
-- 判断变量"isFinished"为1
if ScriptLib.GetGroupVariableValue(context, "isFinished") ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GROUP_LOAD_244006(context, evt)
-- 将本组内变量名为 "count2" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "count2", 1, 133213292) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
return -1
end
return 0
end