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GC-Resources/Resources/Scripts/Scene/1/scene1_group111101153.lua
2022-12-08 06:13:30 +08:00

367 lines
13 KiB
Lua

-- 基础信息
local base_info = {
group_id = 111101153
}
-- Trigger变量
local defs = {
gadget_Teleport_1 = 153001,
gadget_Teleport_2 = 153002,
gadget_Teleport_3 = 0,
gadget_Teleport_4 = 0,
pointarray_1 = 110100037,
pointarray_2 = 0,
pointarray_3 = 0,
pointarray_4 = 0,
gadget_TeleportOperator_1 = 153005,
gadget_TeleportOperator_2 = 153006,
gadget_TeleportOperator_3 = 0,
gadget_TeleportOperator_4 = 0,
group_ID = 111101153,
pointarray_Rotate = 110100028
}
-- DEFS_MISCS
connectInfo =
{
{defs.gadget_Teleport_1,defs.gadget_Teleport_2,defs.pointarray_1},
}
TeleportOwnerShip =
{
{defs.gadget_TeleportOperator_1, defs.gadget_Teleport_1},
{defs.gadget_TeleportOperator_2, defs.gadget_Teleport_2},
{defs.gadget_TeleportOperator_3, defs.gadget_Teleport_3},
{defs.gadget_TeleportOperator_4, defs.gadget_Teleport_4}
}
staticForwardSet = {1,2,3,4,5,6,7,8,9,10}
staticBackwardSet = {10,9,8,7,6,5,4,3,2,1}
function GetTeleportNameByConfigID(context, config_id)
for k,v in pairs(defs) do
if v == config_id then
return k
end
end
end
function CheckIsConnected(context,teleport_aID,teleport_bID)
--获取角度
ScriptLib.PrintLog(context, "CheckConnected from "..teleport_aID .. " to "..teleport_bID)
local yrotation_a = ScriptLib.GetRotationByEntityId(context, ScriptLib.GetEntityIdByConfigId(context,teleport_aID)).y
local yrotation_b = ScriptLib.GetRotationByEntityId(context, ScriptLib.GetEntityIdByConfigId(context,teleport_bID)).y
ScriptLib.PrintLog(context, "yrotation_a = "..yrotation_a .. "| yrotation_a = "..yrotation_b)
--转换为弧度
local yrad_a = math.rad(yrotation_a)
local yrad_b = math.rad(yrotation_b)
ScriptLib.PrintLog(context, "yrad_a = "..yrad_a .. "| yrad_b = "..yrad_b)
--编辑器中的XZ和运行下的对应关系是反的,所以这里XZ左边调换了一下
local dir_a = {x = math.sin(yrad_a), y = 0, z = math.cos(yrad_a)}
local dir_b = {x = math.sin(yrad_b), y = 0, z = math.cos(yrad_b)}
ScriptLib.PrintLog(context, "dir_a : x = "..dir_a.x.." , y = "..dir_a.y.." , z = "..dir_a.z)
ScriptLib.PrintLog(context, "dir_b : x = "..dir_b.x.." , y = "..dir_b.y.." , z = "..dir_b.z)
--获取两个点位置
local pos_a = ScriptLib.GetPosByEntityId(context, ScriptLib.GetEntityIdByConfigId(context,teleport_aID))
ScriptLib.PrintLog(context, "pos_a : x = "..pos_a.x.." , y = "..pos_a.y.." , z = "..pos_a.z)
local pos_b = ScriptLib.GetPosByEntityId(context, ScriptLib.GetEntityIdByConfigId(context,teleport_bID))
ScriptLib.PrintLog(context, "pos_b : x = "..pos_b.x.." , y = "..pos_b.y.." , z = "..pos_b.z)
--计算两个点之间的方向,并且Normalize
local diratob = {x = pos_b.x - pos_a.x,y = 0,z = pos_b.z - pos_a.z}
local norDirAtoB = Normalize({x = pos_b.x - pos_a.x,y = 0,z = pos_b.z - pos_a.z})
ScriptLib.PrintLog(context, "norDirAtoB : x = "..norDirAtoB.x.." , y = "..norDirAtoB.y.." , z = "..norDirAtoB.z)
local dirbtoa = {x = pos_a.x - pos_b.x,y = 0,z = pos_a.z - pos_b.z}
local norDirBtoA = Normalize({x = pos_a.x - pos_b.x,y = 0,z = pos_a.z - pos_b.z})
ScriptLib.PrintLog(context, "norDirBtoA : x = "..norDirBtoA.x.." , y = "..norDirBtoA.y.." , z = "..norDirBtoA.z)
--计算两个点的点乘结果
local dotvalue_a = dir_a.x * norDirAtoB.x + dir_a.y * norDirAtoB.y + dir_a.z * norDirAtoB.z
local dotvalue_b = dir_b.x * norDirBtoA.x + dir_b.y * norDirBtoA.y + dir_b.z * norDirBtoA.z
ScriptLib.PrintLog(context, "dotvalue_a "..dotvalue_a)
ScriptLib.PrintLog(context, "dotvalue_b "..dotvalue_b)
--判断点乘结果是否大于0.5,也就是正负 45度范围
if dotvalue_a >= 0.5 and dotvalue_b >= 0.5 then
return true
end
ScriptLib.PrintLog(context, "invalid cos = ".. dotvalue_a)
return false
end
--获取所有关联的传送点
function FindRelatedTargets(context,teleport_ID)
local relatedtarget ={}
for i=1,#connectInfo do
if connectInfo[i][1] == teleport_ID or connectInfo[i][2] == teleport_ID then
if connectInfo[i][1] == teleport_ID then
table.insert(relatedtarget,{connectInfo[i][2],connectInfo[i][3],staticForwardSet})
elseif connectInfo[i][2] == teleport_ID then
table.insert(relatedtarget,{connectInfo[i][1],connectInfo[i][3],staticBackwardSet})
end
end
end
return relatedtarget
end
--在所有关联传送点中找到激活链接的,如果没有则返回nil
function GetConnectedTeleport(context,teleport_id)
local related
related = FindRelatedTargets(context,teleport_id)
for i=1,#related do
if CheckIsConnected(context,teleport_id,related[i][1]) == true then
return related[i]
end
end
return nil
end
--数学计算归一化
function Normalize(vet)
local magnitude = math.sqrt(vet.x * vet.x + vet.y * vet.y + vet.z * vet.z)
local newvect = {x = vet.x/magnitude, y = vet.y / magnitude, z = vet.z / magnitude}
return newvect
end
--更新所有传送门的状态表现
function UpdateTeleportState(context)
local teleportname
for i=1,4 do
local connect = GetConnectedTeleport(context,TeleportOwnerShip[i][2])
if connect == nil then
ScriptLib.SetGadgetStateByConfigId(context, TeleportOwnerShip[i][2], GadgetState.Default)
teleportname = GetTeleportNameByConfigID(context, TeleportOwnerShip[i][2])
teleportname = teleportname.."_isActive"
ScriptLib.SetGroupVariableValue(context, teleportname, 0)
ScriptLib.PrintLog(context, "connect nothing : "..i)
else
--ScriptLib.PrintLog(context, "connect count = "..#connect)
--ScriptLib.PrintLog(context, "connect{"..connect[1].." , "..connect[2].." , "..connect[3].."}")
ScriptLib.SetGadgetStateByConfigId(context, TeleportOwnerShip[i][2], GadgetState.GearStart)
teleportname = GetTeleportNameByConfigID(context, TeleportOwnerShip[i][2])
teleportname = teleportname.."_isActive"
ScriptLib.SetGroupVariableValue(context, teleportname, 1)
ScriptLib.PrintLog(context, "connect something = "..i)
end
end
end
--传送玩家, 只要给到对应的Teleportid就可以
function TeleportAction(context,teleport_id)
local related = FindRelatedTargets(context, teleport_id)
for i=1,#related do
if CheckIsConnected(context,teleport_id,related[i][1]) == true then
ScriptLib.MoveAvatarByPointArray(context, context.uid, related[i][2], related[i][3], {speed=10}, "{\"MarkType\":1}")
return 0
end
end
end
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
-- Teleport #1
{ config_id = 153001, gadget_id = 70950095, pos = { x = 2887.107, y = 269.760, z = -1325.892 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true, is_use_point_array = true },
-- Teleport #2
{ config_id = 153002, gadget_id = 70950095, pos = { x = 2908.491, y = 269.260, z = -1325.380 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true, is_use_point_array = true },
-- Operator #1
{ config_id = 153005, gadget_id = 70360001, pos = { x = 2887.116, y = 269.275, z = -1325.855 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true },
-- Operator #2
{ config_id = 153006, gadget_id = 70360001, pos = { x = 2908.500, y = 269.846, z = -1326.263 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true }
}
-- 区域
regions = {
-- Trigger #1
{ config_id = 153009, shape = RegionShape.SPHERE, radius = 2, pos = { x = 2887.162, y = 270.077, z = -1326.143 } },
-- Trigger #2
{ config_id = 153010, shape = RegionShape.SPHERE, radius = 2, pos = { x = 2908.537, y = 269.874, z = -1325.638 } }
}
-- 触发器
triggers = {
-- Trigger #1
{ config_id = 1153009, name = "ENTER_REGION_153009", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_153009", action = "action_EVENT_ENTER_REGION_153009", trigger_count = 0 },
-- Trigger #2
{ config_id = 1153010, name = "ENTER_REGION_153010", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_153010", action = "action_EVENT_ENTER_REGION_153010", trigger_count = 0 },
{ config_id = 1153013, name = "GROUP_LOAD_153013", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "", action = "action_EVENT_GROUP_LOAD_153013", trigger_count = 0 },
{ config_id = 1153014, name = "SELECT_OPTION_153014", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_153014", action = "action_EVENT_SELECT_OPTION_153014", trigger_count = 0 },
-- 传送点旋转判断
{ config_id = 1153015, name = "PLATFORM_REACH_POINT_153015", event = EventType.EVENT_PLATFORM_REACH_POINT, source = "", condition = "condition_EVENT_PLATFORM_REACH_POINT_153015", action = "action_EVENT_PLATFORM_REACH_POINT_153015", trigger_count = 0 }
}
-- 变量
variables = {
{ config_id = 1, name = "gadget_Teleport_1_isActive", value = 0, no_refresh = false },
{ config_id = 2, name = "gadget_Teleport_2_isActive", value = 0, no_refresh = false },
{ config_id = 3, name = "gadget_Teleport_3_isActive", value = 0, no_refresh = false },
{ config_id = 4, name = "gadget_Teleport_4_isActive", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 153001, 153002, 153005, 153006 },
regions = { 153009, 153010 },
triggers = { "ENTER_REGION_153009", "ENTER_REGION_153010", "GROUP_LOAD_153013", "SELECT_OPTION_153014", "PLATFORM_REACH_POINT_153015" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_153009(context, evt)
if evt.param1 ~= 153009 then return false end
-- 判断变量"gadget_Teleport_1_isActive"为1
if ScriptLib.GetGroupVariableValue(context, "gadget_Teleport_1_isActive") ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_153009(context, evt)
--gadget_Teleport_1 trigger
local teleportid = defs["gadget_Teleport_1"]
TeleportAction(context, teleportid)
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_153010(context, evt)
if evt.param1 ~= 153010 then return false end
-- 判断变量"gadget_Teleport_2_isActive"为1
if ScriptLib.GetGroupVariableValue(context, "gadget_Teleport_2_isActive") ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_153010(context, evt)
--gadget_Teleport_2 trigger
local teleportid = defs["gadget_Teleport_2"]
TeleportAction(context, teleportid)
return 0
end
-- 触发操作
function action_EVENT_GROUP_LOAD_153013(context, evt)
ScriptLib.SetWorktopOptionsByGroupId(context, defs.group_ID, defs.gadget_TeleportOperator_1, {31})
ScriptLib.SetWorktopOptionsByGroupId(context, defs.group_ID, defs.gadget_TeleportOperator_2, {31})
ScriptLib.SetWorktopOptionsByGroupId(context, defs.group_ID, defs.gadget_TeleportOperator_3, {31})
ScriptLib.SetWorktopOptionsByGroupId(context, defs.group_ID, defs.gadget_TeleportOperator_4, {31})
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_153014(context, evt)
-- 判断是gadgetid 124006 option_id 31
if defs.gadget_TeleportOperator_1 ~= evt.param1 and
defs.gadget_TeleportOperator_2 ~= evt.param1 and
defs.gadget_TeleportOperator_3 ~= evt.param1 and
defs.gadget_TeleportOperator_4 ~= evt.param1 then
return false
end
if 31 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_153014(context, evt)
local localtarget
for i=1,4 do
if TeleportOwnerShip[i][1] == evt.param1 then
localtarget = TeleportOwnerShip[i][2]
end
end
ScriptLib.PrintLog(context, "evt.gadgetid = "..evt.param1)
ScriptLib.PrintLog(context, "localtarget = "..localtarget)
ScriptLib.SetPlatformPointArray(context, localtarget, defs.pointarray_Rotate, { 1 }, { route_type = 0,turn_mode=true })
return 0
end
-- 触发条件
function condition_EVENT_PLATFORM_REACH_POINT_153015(context, evt)
-- 判断是gadgetid 124006 option_id 31
ScriptLib.PrintLog(context, "Reachpoint_condition : "..evt.param1)
if defs.gadget_Teleport_1 ~= evt.param1 and
defs.gadget_Teleport_2 ~= evt.param1 and
defs.gadget_Teleport_3 ~= evt.param1 and
defs.gadget_Teleport_4 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_PLATFORM_REACH_POINT_153015(context, evt)
-- 判断是gadgetid 124006 option_id 31
ScriptLib.PrintLog(context, "Reachpoint_action : "..evt.param1)
UpdateTeleportState(context)
return 0
end