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GC-Resources/Resources/Scripts/Scene/20154/scene20154_group220154001.lua
2024-01-16 22:44:01 +08:00

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-- 基础信息
local base_info = {
group_id = 220154001
}
-- Trigger变量
defs = {
transTarget = 1004,
phaseOneBoss = 1001,
phaseTwoBoss = 1002,
bossBattleTransPoint = 1007,
phaseOneRegion = 1008,
gadget_music_change = 1014
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 1001, monster_id = 29070103, pos = { x = 0.000, y = 5.800, z = 1.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, title_id = 161, special_name_id = 12, isElite = true },
{ config_id = 1002, monster_id = 29070104, pos = { x = 0.000, y = -58.140, z = -30.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, title_id = 161, special_name_id = 12, isElite = true }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1005, gadget_id = 70290651, pos = { x = 0.000, y = 2.700, z = -1.500 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1006, gadget_id = 70290834, pos = { x = 1.500, y = 5.530, z = 66.900 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1 },
{ config_id = 1009, gadget_id = 70360001, pos = { x = -0.941, y = -58.149, z = -1.813 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1012, gadget_id = 70210106, pos = { x = 0.000, y = -58.149, z = 0.063 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_tag = "「正机之神」", persistent = true, boss_chest = { monster_config_id=1002, resin=60, life_time = 1800, take_num = 1} },
{ config_id = 1014, gadget_id = 70290868, pos = { x = 13.671, y = -58.149, z = -25.748 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1015, gadget_id = 70290869, pos = { x = 0.000, y = 0.000, z = 0.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 1008, shape = RegionShape.CYLINDER, radius = 28, pos = { x = 0.000, y = 2.700, z = -1.500 }, height = 100.000 }
}
-- 触发器
triggers = {
{ config_id = 1001003, name = "ANY_MONSTER_DIE_1003", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_1003", action = "action_EVENT_ANY_MONSTER_DIE_1003" },
{ config_id = 1001010, name = "ANY_MONSTER_DIE_1010", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_1010", action = "action_EVENT_ANY_MONSTER_DIE_1010" },
{ config_id = 1001011, name = "GADGET_STATE_CHANGE_1011", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_1011", action = "action_EVENT_GADGET_STATE_CHANGE_1011" }
}
-- 点位
points = {
-- 二阶段传送位置
{ config_id = 1004, pos = { x = 0.000, y = -58.149, z = 37.354 }, rot = { x = 0.000, y = 180.000, z = 0.000 } },
-- 开战传送位置
{ config_id = 1007, pos = { x = 0.000, y = 5.800, z = 23.125 }, rot = { x = 0.000, y = 180.000, z = 0.000 } }
}
-- 变量
variables = {
}
-- 废弃数据
garbages = {
gadgets = {
{ config_id = 1013, gadget_id = 70290652, pos = { x = 0.000, y = -58.900, z = 0.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { 1001 },
gadgets = { 1005, 1006, 1015 },
regions = { 1008 },
triggers = { "ANY_MONSTER_DIE_1003" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { 1002 },
gadgets = { 1009, 1015 },
regions = { },
triggers = { "ANY_MONSTER_DIE_1010", "GADGET_STATE_CHANGE_1011" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_1003(context, evt)
if 1001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_1003(context, evt)
ScriptLib.SetWeatherAreaState(context, 10142, 1)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220154001, suite = 2 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_1010(context, evt)
--判断死亡怪物的configid是否为 1002
if evt.param1 ~= 1002 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_1010(context, evt)
-- 将configid为 1009 的物件更改为状态 GadgetState.Action01
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 1009, GadgetState.Action01) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_1011(context, evt)
if 1009 ~= evt.param2 or GadgetState.Action01 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_1011(context, evt)
-- 创建id为1012的gadget
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 1012 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
return -1
end
return 0
end
require "V3_2/Boss_Battle_Process_Scaramouche"