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GC-Resources/Resources/Scripts/Scene/9/scene9_group199005002.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

113 lines
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Lua
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-- 基础信息
local base_info = {
group_id = 199005002
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 2001, gadget_id = 70211001, pos = { x = 1448.570, y = 135.100, z = -733.069 }, rot = { x = 0.000, y = 280.163, z = 0.000 }, level = 16, chest_drop_id = 1050187, drop_count = 1, isOneoff = true, persistent = true, autopick = true, explore = { name = "chest", exp = 1 }, area_id = 401 }
}
-- 区域
regions = {
{ config_id = 2002, shape = RegionShape.SPHERE, radius = 30, pos = { x = 1444.981, y = 134.804, z = -725.031 }, area_id = 401 }
}
-- 触发器
triggers = {
{ config_id = 1002002, name = "ENTER_REGION_2002", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_2002", action = "action_EVENT_ENTER_REGION_2002" },
{ config_id = 1002003, name = "QUEST_FINISH_2003", event = EventType.EVENT_QUEST_FINISH, source = "7902905", condition = "", action = "action_EVENT_QUEST_FINISH_2003", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 2001 },
regions = { 2002 },
triggers = { "ENTER_REGION_2002", "QUEST_FINISH_2003" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_2002(context, evt)
if evt.param1 ~= 2002 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_2002(context, evt)
if ScriptLib.GetHostQuestState(context,7902001)==3 then
-- 调用提示id为 1111235 的提示UI会显示在屏幕中央偏下位置id索引自 ReminderData表格
if 0 ~= ScriptLib.ShowReminder(context, 1111235) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui")
return -1
end
end
return 0
end
-- 触发操作
function action_EVENT_QUEST_FINISH_2003(context, evt)
if ScriptLib.GetHostQuestState(context,7902001)==3 then
-- 调用提示id为 1111233 的提示UI会显示在屏幕中央偏下位置id索引自 ReminderData表格
if 0 ~= ScriptLib.ShowReminder(context, 1111233) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui")
return -1
end
end
return 0
end