mirror of
https://gitlab.com/YuukiPS/GC-Resources.git
synced 2025-04-28 09:05:26 +00:00
358 lines
11 KiB
Lua
358 lines
11 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 199004206
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}
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-- Trigger变量
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local defs = {
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point_sum = 13,
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route_2 = 900400020,
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gadget_seelie = 206002
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}
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-- DEFS_MISCS
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defs.final_point = defs.point_sum - 1
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 206001, gadget_id = 70710006, pos = { x = -218.799, y = 120.339, z = -515.500 }, rot = { x = 350.653, y = 343.056, z = 9.250 }, level = 20, persistent = true, area_id = 400 },
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{ config_id = 206002, gadget_id = 70710010, pos = { x = -340.076, y = 155.170, z = -684.698 }, rot = { x = 0.000, y = 172.723, z = 0.000 }, level = 20, start_route = false, area_id = 400 },
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{ config_id = 206004, gadget_id = 70211101, pos = { x = -218.006, y = 119.984, z = -517.999 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 16, drop_tag = "解谜低级群岛", showcutscene = true, isOneoff = true, persistent = true, explore = { name = "chest", exp = 1 }, area_id = 400 },
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{ config_id = 206010, gadget_id = 70220024, pos = { x = -337.852, y = 152.950, z = -684.061 }, rot = { x = 3.703, y = 0.000, z = 8.932 }, level = 20, area_id = 400 },
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{ config_id = 206011, gadget_id = 70360001, pos = { x = -229.508, y = 120.090, z = -512.806 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 20, area_id = 400 }
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}
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-- 区域
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regions = {
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{ config_id = 206003, shape = RegionShape.SPHERE, radius = 8, pos = { x = -341.241, y = 152.122, z = -687.220 }, area_id = 400 }
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}
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-- 触发器
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triggers = {
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{ config_id = 1206003, name = "ENTER_REGION_206003", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_206003", action = "action_EVENT_ENTER_REGION_206003", trigger_count = 0 },
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{ config_id = 1206005, name = "PLATFORM_REACH_POINT_206005", event = EventType.EVENT_PLATFORM_REACH_POINT, source = "", condition = "condition_EVENT_PLATFORM_REACH_POINT_206005", action = "action_EVENT_PLATFORM_REACH_POINT_206005", trigger_count = 0 },
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{ config_id = 1206006, name = "AVATAR_NEAR_PLATFORM_206006", event = EventType.EVENT_AVATAR_NEAR_PLATFORM, source = "", condition = "condition_EVENT_AVATAR_NEAR_PLATFORM_206006", action = "action_EVENT_AVATAR_NEAR_PLATFORM_206006", trigger_count = 0 },
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{ config_id = 1206007, name = "ANY_GADGET_DIE_206007", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "condition_EVENT_ANY_GADGET_DIE_206007", action = "action_EVENT_ANY_GADGET_DIE_206007", trigger_count = 0 },
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{ config_id = 1206008, name = "GADGET_STATE_CHANGE_206008", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_206008", action = "action_EVENT_GADGET_STATE_CHANGE_206008" },
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{ config_id = 1206009, name = "GADGET_CREATE_206009", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_206009", action = "action_EVENT_GADGET_CREATE_206009", trigger_count = 0 },
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{ config_id = 1206012, name = "LEVEL_TAG_CHANGE_206012", event = EventType.EVENT_LEVEL_TAG_CHANGE, source = "", condition = "", action = "action_EVENT_LEVEL_TAG_CHANGE_206012", trigger_count = 0 },
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{ config_id = 1206013, name = "GROUP_REFRESH_206013", event = EventType.EVENT_GROUP_REFRESH, source = "", condition = "", action = "action_EVENT_GROUP_REFRESH_206013", trigger_count = 0 },
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{ config_id = 1206014, name = "GROUP_LOAD_206014", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "", action = "action_EVENT_GROUP_LOAD_206014", trigger_count = 0 }
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}
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-- 变量
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variables = {
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{ config_id = 1, name = "start", value = 0, no_refresh = true },
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{ config_id = 2, name = "temp", value = 0, no_refresh = true }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 2,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 206011 },
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regions = { },
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triggers = { "LEVEL_TAG_CHANGE_206012", "GROUP_REFRESH_206013", "GROUP_LOAD_206014" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = ,
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monsters = { },
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gadgets = { 206001, 206004 },
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regions = { },
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triggers = { "GADGET_CREATE_206009" },
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rand_weight = 100
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},
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{
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-- suite_id = 3,
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-- description = ,
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monsters = { },
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gadgets = { 206001 },
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regions = { },
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triggers = { },
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rand_weight = 100
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},
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{
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-- suite_id = 4,
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-- description = ,
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monsters = { },
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gadgets = { 206001, 206002, 206010 },
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regions = { 206003 },
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triggers = { "ENTER_REGION_206003", "PLATFORM_REACH_POINT_206005", "AVATAR_NEAR_PLATFORM_206006", "ANY_GADGET_DIE_206007", "GADGET_STATE_CHANGE_206008" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ENTER_REGION_206003(context, evt)
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if evt.param1 ~= 206003 then return false end
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-- 判断变量"start"为1
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if ScriptLib.GetGroupVariableValue(context, "start") ~= 1 then
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return false
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end
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-- 判断变量"temp"为0
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if ScriptLib.GetGroupVariableValue(context, "temp") ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_206003(context, evt)
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-- 设置移动平台路径
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if 0 ~= ScriptLib.SetPlatformRouteId(context, 206002, 900400020) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_platform_routeId")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_PLATFORM_REACH_POINT_206005(context, evt)
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if defs.gadget_seelie ~= evt.param1 then
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return false
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end
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if defs.route_2 ~= evt.param2 then
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return false
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end
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if defs.final_point ~= evt.param3 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_PLATFORM_REACH_POINT_206005(context, evt)
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-- 将configid为 206001 的物件更改为状态 GadgetState.GearStart
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 206001, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 停止移动平台
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if 0 ~= ScriptLib.StopPlatform(context, 206002) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : stop_platform")
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return -1
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end
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-- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配
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if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 206002 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
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return -1
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end
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 2005, 3, 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_AVATAR_NEAR_PLATFORM_206006(context, evt)
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if defs.gadget_seelie ~= evt.param1 then
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return false
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end
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if defs.route_2 ~= evt.param2 then
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return false
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end
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if defs.final_point == evt.param3 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_AVATAR_NEAR_PLATFORM_206006(context, evt)
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if 0 ~= ScriptLib.StartPlatform(context, 206002) then
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return -1
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end
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= evt.param3 then
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ScriptLib.MarkPlayerAction(context, 2005, 2, evt.param3 + 1)
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_GADGET_DIE_206007(context, evt)
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if 206010 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_GADGET_DIE_206007(context, evt)
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-- 将本组内变量名为 "start" 的变量设置为 1
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if 0 ~= ScriptLib.SetGroupVariableValue(context, "start", 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
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return -1
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end
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-- 将本组内变量名为 "temp" 的变量设置为 1
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if 0 ~= ScriptLib.SetGroupVariableValue(context, "temp", 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
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return -1
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end
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-- 设置移动平台路径
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if 0 ~= ScriptLib.SetPlatformRouteId(context, 206002, 900400020) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_platform_routeId")
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return -1
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end
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 2005, 1, 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_206008(context, evt)
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if 206001 ~= evt.param2 or GadgetState.GearAction1 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_206008(context, evt)
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-- group调整group进度,只对非randSuite有效
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if 0 ~= ScriptLib.GoToGroupSuite(context, 199004206, 2) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : goto_groupSuite")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_CREATE_206009(context, evt)
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if 206004 ~= evt.param1 or GadgetState.Default ~= ScriptLib.GetGadgetStateByConfigId(context, 0, evt.param1) then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_CREATE_206009(context, evt)
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-- 将本组内变量名为 "chest1" 的变量设置为 1
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if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "chest1", 1, 199004219) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
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return -1
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end
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-- 将configid为 206001 的物件更改为状态 GadgetState.GearAction1
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 206001, GadgetState.GearAction1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_LEVEL_TAG_CHANGE_206012(context, evt)
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if ScriptLib.CheckSceneTag(context, 9,1025 ) then
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ScriptLib.SetGroupVariableValue(context, "temp", 0)
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ScriptLib.AddExtraGroupSuite(context, 0, 4)
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if ScriptLib.GetGroupVariableValue(context, "start") == 1 then
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ScriptLib.KillEntityByConfigId(context, {group_id=199004206, config_id=206010, entity_type=EntityType.GADGET})
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end
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else
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ScriptLib.RemoveExtraGroupSuite(context, 199004206, 4)
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end
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ScriptLib.AddExtraGroupSuite(context, 0, 3)
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return 0
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end
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-- 触发操作
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function action_EVENT_GROUP_REFRESH_206013(context, evt)
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ScriptLib.AddExtraGroupSuite(context, 0, 3)
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if ScriptLib.CheckSceneTag(context, 9,1025 ) then
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ScriptLib.SetGroupVariableValue(context, "temp", 0)
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ScriptLib.AddExtraGroupSuite(context, 0, 4)
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if ScriptLib.GetGroupVariableValue(context, "start") == 1 then
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ScriptLib.KillEntityByConfigId(context, {group_id=199004206, config_id=206010, entity_type=EntityType.GADGET})
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end
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_GROUP_LOAD_206014(context, evt)
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ScriptLib.RefreshGroup(context, {group_id=0, refresh_level_revise=0, exclude_prev=false, is_force_random_suite=false, suite=1})
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return 0
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end |