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https://gitlab.com/YuukiPS/GC-Resources.git
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305 lines
9.3 KiB
Lua
305 lines
9.3 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 199004170
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}
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-- Trigger变量
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local defs = {
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point_sum = 21,
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route_2 = 900400018,
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gadget_seelie = 170002
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}
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-- DEFS_MISCS
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defs.final_point = defs.point_sum - 1
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 170001, gadget_id = 70710006, pos = { x = -227.887, y = 119.961, z = -515.029 }, rot = { x = 0.000, y = 22.208, z = 0.000 }, level = 20, persistent = true, area_id = 400 },
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{ config_id = 170002, gadget_id = 70710010, pos = { x = -403.632, y = 225.135, z = -602.814 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 20, route_id = 900400019, area_id = 400 },
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{ config_id = 170004, gadget_id = 70211101, pos = { x = -229.860, y = 119.867, z = -517.784 }, rot = { x = 0.984, y = 28.444, z = 0.530 }, level = 16, drop_tag = "解谜低级群岛", showcutscene = true, isOneoff = true, persistent = true, explore = { name = "chest", exp = 1 }, area_id = 400 },
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{ config_id = 170005, gadget_id = 70360001, pos = { x = -387.260, y = 217.704, z = -602.471 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 20, area_id = 400 }
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}
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-- 区域
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regions = {
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{ config_id = 170008, shape = RegionShape.SPHERE, radius = 5, pos = { x = -402.130, y = 224.983, z = -603.427 }, area_id = 400 }
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}
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-- 触发器
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triggers = {
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{ config_id = 1170003, name = "GROUP_LOAD_170003", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "", action = "action_EVENT_GROUP_LOAD_170003", trigger_count = 0 },
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{ config_id = 1170006, name = "PLATFORM_REACH_POINT_170006", event = EventType.EVENT_PLATFORM_REACH_POINT, source = "", condition = "condition_EVENT_PLATFORM_REACH_POINT_170006", action = "action_EVENT_PLATFORM_REACH_POINT_170006", trigger_count = 0 },
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{ config_id = 1170007, name = "AVATAR_NEAR_PLATFORM_170007", event = EventType.EVENT_AVATAR_NEAR_PLATFORM, source = "", condition = "condition_EVENT_AVATAR_NEAR_PLATFORM_170007", action = "action_EVENT_AVATAR_NEAR_PLATFORM_170007", trigger_count = 0 },
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{ config_id = 1170008, name = "ENTER_REGION_170008", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_170008", action = "action_EVENT_ENTER_REGION_170008", trigger_count = 0 },
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{ config_id = 1170009, name = "GADGET_STATE_CHANGE_170009", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_170009", action = "action_EVENT_GADGET_STATE_CHANGE_170009" },
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{ config_id = 1170010, name = "GADGET_CREATE_170010", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_170010", action = "action_EVENT_GADGET_CREATE_170010", trigger_count = 0 },
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{ config_id = 1170011, name = "LEVEL_TAG_CHANGE_170011", event = EventType.EVENT_LEVEL_TAG_CHANGE, source = "", condition = "", action = "action_EVENT_LEVEL_TAG_CHANGE_170011", trigger_count = 0 },
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{ config_id = 1170012, name = "GROUP_REFRESH_170012", event = EventType.EVENT_GROUP_REFRESH, source = "", condition = "", action = "action_EVENT_GROUP_REFRESH_170012", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 2,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 170005 },
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regions = { },
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triggers = { "GROUP_LOAD_170003", "LEVEL_TAG_CHANGE_170011", "GROUP_REFRESH_170012" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = ,
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monsters = { },
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gadgets = { 170001, 170004 },
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regions = { },
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triggers = { "GADGET_CREATE_170010" },
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rand_weight = 100
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},
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{
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-- suite_id = 3,
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-- description = ,
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monsters = { },
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gadgets = { 170001 },
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regions = { },
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triggers = { },
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rand_weight = 100
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},
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{
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-- suite_id = 4,
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-- description = ,
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monsters = { },
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gadgets = { 170001, 170002 },
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regions = { 170008 },
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triggers = { "PLATFORM_REACH_POINT_170006", "AVATAR_NEAR_PLATFORM_170007", "ENTER_REGION_170008", "GADGET_STATE_CHANGE_170009" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发操作
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function action_EVENT_GROUP_LOAD_170003(context, evt)
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ScriptLib.RefreshGroup(context, {group_id=0, refresh_level_revise=0, exclude_prev=false, is_force_random_suite=false, suite=1})
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return 0
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end
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-- 触发条件
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function condition_EVENT_PLATFORM_REACH_POINT_170006(context, evt)
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if defs.gadget_seelie ~= evt.param1 then
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return false
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end
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if defs.route_2 ~= evt.param2 then
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return false
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end
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if defs.final_point ~= evt.param3 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_PLATFORM_REACH_POINT_170006(context, evt)
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-- 将configid为 170001 的物件更改为状态 GadgetState.GearStart
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 170001, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 停止移动平台
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if 0 ~= ScriptLib.StopPlatform(context, 170002) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : stop_platform")
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return -1
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end
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-- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配
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if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 170002 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
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return -1
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end
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 2005, 3, 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_AVATAR_NEAR_PLATFORM_170007(context, evt)
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if defs.gadget_seelie ~= evt.param1 then
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return false
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end
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if defs.route_2 ~= evt.param2 then
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return false
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end
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if defs.final_point == evt.param3 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_AVATAR_NEAR_PLATFORM_170007(context, evt)
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if 0 ~= ScriptLib.StartPlatform(context, 170002) then
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return -1
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end
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= evt.param3 then
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ScriptLib.MarkPlayerAction(context, 2005, 2, evt.param3 + 1)
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_170008(context, evt)
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if evt.param1 ~= 170008 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_170008(context, evt)
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-- 设置移动平台路径
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if 0 ~= ScriptLib.SetPlatformRouteId(context, 170002, 900400018) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_platform_routeId")
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return -1
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end
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 2005, 1, 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_170009(context, evt)
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if 170001 ~= evt.param2 or GadgetState.GearAction1 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_170009(context, evt)
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-- group调整group进度,只对非randSuite有效
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if 0 ~= ScriptLib.GoToGroupSuite(context, 199004170, 2) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : goto_groupSuite")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_CREATE_170010(context, evt)
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if 170004 ~= evt.param1 or GadgetState.Default ~= ScriptLib.GetGadgetStateByConfigId(context, 0, evt.param1) then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_CREATE_170010(context, evt)
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-- 将configid为 170001 的物件更改为状态 GadgetState.GearAction1
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 170001, GadgetState.GearAction1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 将本组内变量名为 "chest2" 的变量设置为 1
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if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "chest2", 1, 199004219) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_LEVEL_TAG_CHANGE_170011(context, evt)
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if ScriptLib.CheckSceneTag(context, 9,1024 ) then
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ScriptLib.AddExtraGroupSuite(context, 0, 4)
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else
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ScriptLib.RemoveExtraGroupSuite(context, 199004170, 4)
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end
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ScriptLib.AddExtraGroupSuite(context, 0, 3)
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return 0
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end
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-- 触发操作
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function action_EVENT_GROUP_REFRESH_170012(context, evt)
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ScriptLib.AddExtraGroupSuite(context, 0, 3)
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if ScriptLib.CheckSceneTag(context, 9,1024 ) then
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ScriptLib.AddExtraGroupSuite(context, 0, 4)
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end
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return 0
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end |