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112 lines
3.1 KiB
Lua
112 lines
3.1 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 199004098
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}
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-- Trigger变量
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local defs = {
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gadget_animal = 98001,
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pointarray_ID = 900400006,
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maxPointCount = 10,
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gadget_Reward = 98002,
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pointInfo = {2,5,8,10},
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addSuite_Info = 2,
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animal_state = {201,203,0,203}
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 98001, gadget_id = 70360358, pos = { x = -445.365, y = 126.379, z = -681.652 }, rot = { x = 0.000, y = 48.254, z = 0.000 }, level = 20, state = GadgetState.GearAction1, start_route = false, persistent = true, is_use_point_array = true, area_id = 400 },
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{ config_id = 98002, gadget_id = 70211001, pos = { x = -416.370, y = 120.392, z = -661.969 }, rot = { x = 0.000, y = 9.401, z = 0.000 }, level = 16, drop_tag = "战斗低级群岛", isOneoff = true, persistent = true, explore = { name = "chest", exp = 1 }, area_id = 400 }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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}
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-- 变量
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variables = {
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}
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-- 废弃数据
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garbages = {
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triggers = {
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{ config_id = 1098003, name = "PLATFORM_REACH_POINT_98003", event = EventType.EVENT_PLATFORM_REACH_POINT, source = "", condition = "condition_EVENT_PLATFORM_REACH_POINT_98003", action = "action_EVENT_PLATFORM_REACH_POINT_98003" },
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{ config_id = 1098004, name = "PLATFORM_REACH_POINT_98004", event = EventType.EVENT_PLATFORM_REACH_POINT, source = "", condition = "condition_EVENT_PLATFORM_REACH_POINT_98004", action = "action_EVENT_PLATFORM_REACH_POINT_98004" },
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{ config_id = 1098005, name = "PLATFORM_REACH_POINT_98005", event = EventType.EVENT_PLATFORM_REACH_POINT, source = "", condition = "condition_EVENT_PLATFORM_REACH_POINT_98005", action = "action_EVENT_PLATFORM_REACH_POINT_98005" },
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{ config_id = 1098006, name = "PLATFORM_REACH_POINT_98006", event = EventType.EVENT_PLATFORM_REACH_POINT, source = "", condition = "condition_EVENT_PLATFORM_REACH_POINT_98006", action = "action_EVENT_PLATFORM_REACH_POINT_98006" }
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}
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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io_type = 1,
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suite_disk = {
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[1] = {
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gadgets = {
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{ config_id = 98001, state = 203, platform_info = { point_id = 0, move_type = 1, route_id = 0, route_index = 0, is_started = false } }
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},
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monsters = {
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},
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regions = { },
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triggers = { },
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npcs = { },
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variables = {
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}
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},
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[2] = {
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gadgets = {
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{ config_id = 98002, state = 0 }
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},
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monsters = {
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},
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regions = { },
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triggers = { },
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npcs = { },
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variables = {
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}
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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require "V2_8/AnimalSeelie" |