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GC-Resources/Resources/Scripts/Scene/9/scene9_group199004080.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

146 lines
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Lua
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-- 基础信息
local base_info = {
group_id = 199004080
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 80001, monster_id = 20060501, pos = { x = -354.018, y = 144.074, z = -682.117 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 20, drop_tag = "飘浮灵", pose_id = 101, area_id = 400 },
{ config_id = 80002, monster_id = 20060501, pos = { x = -352.146, y = 144.840, z = -687.775 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 20, drop_tag = "飘浮灵", pose_id = 101, area_id = 400 },
{ config_id = 80003, monster_id = 20060501, pos = { x = -360.653, y = 143.739, z = -681.572 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 20, drop_tag = "飘浮灵", pose_id = 101, area_id = 400 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 80004, gadget_id = 70211102, pos = { x = -360.295, y = 142.922, z = -685.534 }, rot = { x = 0.000, y = 83.490, z = 0.000 }, level = 16, drop_tag = "解谜低级群岛", state = GadgetState.ChestTrap, isOneoff = true, persistent = true, explore = { name = "chest", exp = 1 }, area_id = 400 }
}
-- 区域
regions = {
{ config_id = 80005, shape = RegionShape.SPHERE, radius = 5, pos = { x = -357.764, y = 144.121, z = -686.724 }, area_id = 400 }
}
-- 触发器
triggers = {
{ config_id = 1080005, name = "ENTER_REGION_80005", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_80005", action = "action_EVENT_ENTER_REGION_80005" },
{ config_id = 1080006, name = "ANY_MONSTER_DIE_80006", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_80006", action = "action_EVENT_ANY_MONSTER_DIE_80006" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 80004 },
regions = { 80005 },
triggers = { "ENTER_REGION_80005", "ANY_MONSTER_DIE_80006" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { 80001, 80002, 80003 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_80006" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_80005(context, evt)
if evt.param1 ~= 80005 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_80005(context, evt)
-- 将configid为 80004 的物件更改为状态 GadgetState.ChestLocked
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 80004, GadgetState.ChestLocked) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 199004080, 2)
-- 运营数据埋点匹配LD定义的规则使用
if 0 ~= ScriptLib.MarkPlayerAction(context, 1002, 1, 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_80006(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_80006(context, evt)
-- 将configid为 80004 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 80004, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 运营数据埋点匹配LD定义的规则使用
if 0 ~= ScriptLib.MarkPlayerAction(context, 1002, 3, 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
return -1
end
return 0
end