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https://gitlab.com/YuukiPS/GC-Resources.git
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297 lines
12 KiB
Lua
297 lines
12 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 199004075
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}
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-- Trigger变量
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local defs = {
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duration = 60,
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group_id = 199004075,
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collectable_sum = 8
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 75001, gadget_id = 70211111, pos = { x = -325.307, y = 163.452, z = -687.347 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 16, drop_tag = "解谜中级群岛", isOneoff = true, persistent = true, explore = { name = "chest", exp = 1 }, area_id = 400 },
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{ config_id = 75002, gadget_id = 70350093, pos = { x = -336.064, y = 125.728, z = -702.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 20, persistent = true, area_id = 400 },
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{ config_id = 75003, gadget_id = 70360001, pos = { x = -336.064, y = 126.001, z = -702.006 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 20, persistent = true, area_id = 400 },
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{ config_id = 75004, gadget_id = 70290150, pos = { x = -337.049, y = 134.383, z = -705.228 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 20, area_id = 400 },
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{ config_id = 75005, gadget_id = 70290150, pos = { x = -341.065, y = 141.534, z = -704.222 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 20, area_id = 400 },
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{ config_id = 75006, gadget_id = 70290150, pos = { x = -350.069, y = 142.725, z = -700.408 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 20, area_id = 400 },
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{ config_id = 75007, gadget_id = 70290150, pos = { x = -350.675, y = 143.569, z = -696.358 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 20, area_id = 400 },
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{ config_id = 75008, gadget_id = 70290150, pos = { x = -350.499, y = 145.715, z = -691.192 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 20, area_id = 400 },
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{ config_id = 75009, gadget_id = 70290150, pos = { x = -342.999, y = 157.456, z = -697.136 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 20, area_id = 400 },
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{ config_id = 75010, gadget_id = 70290150, pos = { x = -341.071, y = 161.048, z = -696.409 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 20, area_id = 400 },
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{ config_id = 75011, gadget_id = 70290150, pos = { x = -334.565, y = 162.148, z = -694.728 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 20, area_id = 400 },
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{ config_id = 75019, gadget_id = 70350292, pos = { x = -333.315, y = 125.858, z = -703.354 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart, area_id = 400 },
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{ config_id = 75020, gadget_id = 70900380, pos = { x = -335.545, y = 131.051, z = -705.192 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, area_id = 400 },
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{ config_id = 75021, gadget_id = 70900380, pos = { x = -338.971, y = 136.716, z = -705.408 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, area_id = 400 },
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{ config_id = 75022, gadget_id = 70900380, pos = { x = -343.424, y = 142.994, z = -702.968 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, area_id = 400 },
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{ config_id = 75023, gadget_id = 70900380, pos = { x = -347.369, y = 151.154, z = -693.222 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, area_id = 400 }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1075012, name = "CHALLENGE_SUCCESS_75012", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "666", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_75012", trigger_count = 0 },
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{ config_id = 1075013, name = "CHALLENGE_FAIL_75013", event = EventType.EVENT_CHALLENGE_FAIL, source = "666", condition = "", action = "action_EVENT_CHALLENGE_FAIL_75013", trigger_count = 0 },
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{ config_id = 1075014, name = "GADGET_STATE_CHANGE_75014", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_75014", action = "action_EVENT_GADGET_STATE_CHANGE_75014", trigger_count = 0 },
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{ config_id = 1075015, name = "ANY_GADGET_DIE_75015", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "", action = "", trigger_count = 0, tag = "218" },
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{ config_id = 1075016, name = "GADGET_CREATE_75016", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_75016", action = "action_EVENT_GADGET_CREATE_75016", trigger_count = 0 },
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{ config_id = 1075017, name = "SELECT_OPTION_75017", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_75017", action = "action_EVENT_SELECT_OPTION_75017", trigger_count = 0 },
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-- 2.0rel加的保底,如果group在挑战中间被卸载了,需要在加载时加个保底置回初始状态
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{ config_id = 1075018, name = "GROUP_LOAD_75018", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "", action = "action_EVENT_GROUP_LOAD_75018", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 3,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = suite_1,
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monsters = { },
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gadgets = { 75002, 75003 },
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regions = { },
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triggers = { "CHALLENGE_SUCCESS_75012", "CHALLENGE_FAIL_75013", "GADGET_STATE_CHANGE_75014", "ANY_GADGET_DIE_75015", "GADGET_CREATE_75016", "SELECT_OPTION_75017", "GROUP_LOAD_75018" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = suite_2,
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monsters = { },
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gadgets = { 75004, 75005, 75006, 75007, 75008, 75009, 75010, 75011, 75019, 75020, 75021, 75022, 75023 },
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regions = { },
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triggers = { },
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rand_weight = 100
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},
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{
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-- suite_id = 3,
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-- description = ,
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monsters = { },
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gadgets = { 75002 },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发操作
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function action_EVENT_CHALLENGE_SUCCESS_75012(context, evt)
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-- 将configid为 75002 的物件更改为状态 GadgetState.GearStop
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 75002, GadgetState.GearStop) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 杀死指定group内的gadget和monster,移除其它东西
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ScriptLib.KillExtraGroupSuite(context, 199004075, 2)
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 3002, 3, 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
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return -1
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end
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-- group调整group进度,只对非randSuite有效
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if 0 ~= ScriptLib.GoToGroupSuite(context, 199004075, 3) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : goto_groupSuite")
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return -1
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end
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-- 创建id为75001的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 75001 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_CHALLENGE_FAIL_75013(context, evt)
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-- 将configid为 75002 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 75002, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 创建id为75003的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 75003 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
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return -1
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end
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-- 删除suite2的所有内容
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ScriptLib.RemoveExtraGroupSuite(context, 199004075, 2)
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 3002, 4, 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_75014(context, evt)
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if 75002 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_75014(context, evt)
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-- 247号挑战,duration内开启宝箱
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if 0 ~= ScriptLib.ActiveChallenge(context, 666, 247, defs.duration, 2, 218, defs.collectable_sum) then
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return -1
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end
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-- 添加suite2的新内容
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ScriptLib.AddExtraGroupSuite(context, defs.group_id, 2)
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 3002, 1, 1) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_CREATE_75016(context, evt)
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if 75003 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_CREATE_75016(context, evt)
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-- 设置操作台选项
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if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 199004075, 75003, {177}) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_SELECT_OPTION_75017(context, evt)
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-- 判断是gadgetid 75003 option_id 177
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if 75003 ~= evt.param1 then
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return false
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end
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if 177 ~= evt.param2 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_SELECT_OPTION_75017(context, evt)
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-- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配
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if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 75003 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
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return -1
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end
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-- 将configid为 75002 的物件更改为状态 GadgetState.GearStart
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 75002, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 触发镜头注目,注目位置为坐标(-332.9272,132.0394,-687.879),持续时间为2秒,并且为强制注目形式,不广播其他玩家
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local pos = {x=-332.9272, y=132.0394, z=-687.879}
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local pos_follow = {x=0, y=0, z=0}
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if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, is_allow_input = false, duration = 2, is_force = true, is_broadcast = false, is_recover_keep_current = true, delay = 0,
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is_set_follow_pos = false, follow_pos = pos_follow, is_force_walk = false, is_change_play_mode = false,
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is_set_screen_XY = false, screen_x = 0, screen_y = 0 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_cameraLook_Begin")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_GROUP_LOAD_75018(context, evt)
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-- 将configid为 75002 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 75002, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 创建id为75003的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 75003 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
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return -1
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end
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-- 删除suite2的所有内容
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ScriptLib.RemoveExtraGroupSuite(context, 199004075, 2)
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 3002, 4, 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
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return -1
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end
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return 0
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end
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require "V2_0/ElectricCore" |