mirror of
https://gitlab.com/YuukiPS/GC-Resources.git
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290 lines
11 KiB
Lua
290 lines
11 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 199004070
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}
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-- Trigger变量
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local defs = {
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duration = 60,
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group_id = 199004070,
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collectable_sum = 8
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 70001, gadget_id = 70211111, pos = { x = -347.601, y = 162.667, z = -632.348 }, rot = { x = 0.000, y = 229.304, z = 0.000 }, level = 16, drop_tag = "解谜中级群岛", isOneoff = true, persistent = true, explore = { name = "chest", exp = 1 }, area_id = 400 },
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{ config_id = 70002, gadget_id = 70350093, pos = { x = -360.372, y = 214.807, z = -634.286 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 20, persistent = true, area_id = 400 },
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{ config_id = 70003, gadget_id = 70360001, pos = { x = -360.372, y = 214.807, z = -634.286 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 20, persistent = true, area_id = 400 },
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{ config_id = 70004, gadget_id = 70290352, pos = { x = -354.173, y = 214.233, z = -633.277 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 20, area_id = 400 },
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{ config_id = 70005, gadget_id = 70290352, pos = { x = -349.736, y = 205.949, z = -638.228 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 20, area_id = 400 },
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{ config_id = 70006, gadget_id = 70290352, pos = { x = -346.587, y = 198.608, z = -641.425 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 20, area_id = 400 },
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{ config_id = 70007, gadget_id = 70290352, pos = { x = -350.822, y = 210.545, z = -637.111 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 20, area_id = 400 },
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{ config_id = 70008, gadget_id = 70290352, pos = { x = -349.951, y = 193.297, z = -635.350 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 20, area_id = 400 },
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{ config_id = 70009, gadget_id = 70290352, pos = { x = -352.107, y = 193.663, z = -634.460 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 20, area_id = 400 },
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{ config_id = 70010, gadget_id = 70290352, pos = { x = -351.415, y = 187.877, z = -644.339 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 20, area_id = 400 },
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{ config_id = 70011, gadget_id = 70290352, pos = { x = -352.243, y = 188.312, z = -639.519 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 20, area_id = 400 }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1070012, name = "CHALLENGE_SUCCESS_70012", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "666", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_70012", trigger_count = 0 },
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{ config_id = 1070013, name = "CHALLENGE_FAIL_70013", event = EventType.EVENT_CHALLENGE_FAIL, source = "666", condition = "", action = "action_EVENT_CHALLENGE_FAIL_70013", trigger_count = 0 },
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{ config_id = 1070014, name = "GADGET_STATE_CHANGE_70014", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_70014", action = "action_EVENT_GADGET_STATE_CHANGE_70014", trigger_count = 0 },
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{ config_id = 1070015, name = "ANY_GADGET_DIE_70015", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "", action = "", trigger_count = 0, tag = "218" },
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{ config_id = 1070016, name = "GADGET_CREATE_70016", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_70016", action = "action_EVENT_GADGET_CREATE_70016", trigger_count = 0 },
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{ config_id = 1070017, name = "SELECT_OPTION_70017", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_70017", action = "action_EVENT_SELECT_OPTION_70017", trigger_count = 0 },
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-- 2.0rel加的保底,如果group在挑战中间被卸载了,需要在加载时加个保底置回初始状态
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{ config_id = 1070018, name = "GROUP_LOAD_70018", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "", action = "action_EVENT_GROUP_LOAD_70018", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 3,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = suite_1,
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monsters = { },
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gadgets = { 70002, 70003 },
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regions = { },
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triggers = { "CHALLENGE_SUCCESS_70012", "CHALLENGE_FAIL_70013", "GADGET_STATE_CHANGE_70014", "ANY_GADGET_DIE_70015", "GADGET_CREATE_70016", "SELECT_OPTION_70017", "GROUP_LOAD_70018" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = suite_2,
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monsters = { },
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gadgets = { 70004, 70005, 70006, 70007, 70008, 70009, 70010, 70011 },
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regions = { },
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triggers = { },
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rand_weight = 100
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},
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{
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-- suite_id = 3,
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-- description = ,
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monsters = { },
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gadgets = { 70002 },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发操作
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function action_EVENT_CHALLENGE_SUCCESS_70012(context, evt)
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-- 将configid为 70002 的物件更改为状态 GadgetState.GearStop
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 70002, GadgetState.GearStop) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 杀死指定group内的gadget和monster,移除其它东西
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ScriptLib.KillExtraGroupSuite(context, 199004070, 2)
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 3002, 3, 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
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return -1
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end
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-- group调整group进度,只对非randSuite有效
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if 0 ~= ScriptLib.GoToGroupSuite(context, 199004070, 3) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : goto_groupSuite")
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return -1
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end
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-- 创建id为70001的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 70001 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_CHALLENGE_FAIL_70013(context, evt)
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-- 将configid为 70002 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 70002, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 创建id为70003的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 70003 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
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return -1
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end
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-- 删除suite2的所有内容
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ScriptLib.RemoveExtraGroupSuite(context, 199004070, 2)
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 3002, 4, 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_70014(context, evt)
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if 70002 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_70014(context, evt)
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-- 247号挑战,duration内开启宝箱
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if 0 ~= ScriptLib.ActiveChallenge(context, 666, 259, defs.duration, 2, 218, defs.collectable_sum) then
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return -1
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end
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-- 添加suite2的新内容
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ScriptLib.AddExtraGroupSuite(context, defs.group_id, 2)
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 3002, 1, 1) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_CREATE_70016(context, evt)
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if 70003 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_CREATE_70016(context, evt)
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-- 设置操作台选项
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if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 199004070, 70003, {177}) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_SELECT_OPTION_70017(context, evt)
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-- 判断是gadgetid 70003 option_id 177
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if 70003 ~= evt.param1 then
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return false
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end
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if 177 ~= evt.param2 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_SELECT_OPTION_70017(context, evt)
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-- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配
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if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 70003 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
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return -1
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end
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-- 将configid为 70002 的物件更改为状态 GadgetState.GearStart
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 70002, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 触发镜头注目,注目位置为坐标(-354,214,-633),持续时间为2秒,并且为强制注目形式,不广播其他玩家
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local pos = {x=-354, y=214, z=-633}
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local pos_follow = {x=0, y=0, z=0}
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if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, is_allow_input = false, duration = 2, is_force = true, is_broadcast = false, is_recover_keep_current = true, delay = 0,
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is_set_follow_pos = false, follow_pos = pos_follow, is_force_walk = false, is_change_play_mode = false,
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is_set_screen_XY = false, screen_x = 0, screen_y = 0 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_cameraLook_Begin")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_GROUP_LOAD_70018(context, evt)
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-- 将configid为 70002 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 70002, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 创建id为70003的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 70003 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
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return -1
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end
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-- 删除suite2的所有内容
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ScriptLib.RemoveExtraGroupSuite(context, 199004070, 2)
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 3002, 4, 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
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return -1
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end
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return 0
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end |