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85 lines
2.4 KiB
Lua
85 lines
2.4 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 199004030
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 30002, gadget_id = 70360001, pos = { x = -310.337, y = 120.000, z = -597.994 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 20, area_id = 400 }
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}
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-- 区域
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regions = {
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{ config_id = 30001, shape = RegionShape.SPHERE, radius = 150, pos = { x = -156.514, y = 120.000, z = -466.779 }, area_id = 401 }
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}
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-- 触发器
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triggers = {
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{ config_id = 1030001, name = "ENTER_REGION_30001", event = EventType.EVENT_ENTER_REGION, source = "", condition = "", action = "action_EVENT_ENTER_REGION_30001" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 30002 },
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regions = { 30001 },
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triggers = { "ENTER_REGION_30001" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发操作
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function action_EVENT_ENTER_REGION_30001(context, evt)
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if ScriptLib.CheckSceneTag(context, 9,1023 ) and ScriptLib.CheckSceneTag(context, 9,1024 ) and ScriptLib.GetPlayerVehicleType(context, context.uid) == 2 and ScriptLib.GetRegionEntityCount(context, {region_eid = evt.source_eid, entity_type = EntityType.AVATAR}) == 1 then
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ScriptLib.ShowReminderRadius(context, 1111172, { x = -156, y = 120, z = -466}, 150)
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ScriptLib.BeginCameraSceneLook(context, { look_pos = {x = -341,y = 163,z = -629}, duration = 3, is_force = false, is_broadcast = false, is_recover_keep_current = true, delay = 0, is_set_follow_pos =false, follow_pos = {x=0,y=0,z=0}, is_force_walk =true, is_change_play_mode = true, screen_x = 0, screen_y = 0, is_set_screenXY = false, other_params ={}, keep_rot_type = KeepRotType.KEEP_ROT_X, custom_radius = 0})
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end
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return 0
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end |