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GC-Resources/Resources/Scripts/Scene/9/scene9_group199004018.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

116 lines
2.8 KiB
Lua
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-- 基础信息
local base_info = {
group_id = 199004018
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 18002, gadget_id = 70950145, pos = { x = -118.069, y = 108.230, z = -401.685 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, area_id = 401 }
}
-- 区域
regions = {
{ config_id = 18001, shape = RegionShape.SPHERE, radius = 40, pos = { x = -259.898, y = 120.000, z = -275.863 }, area_id = 401 }
}
-- 触发器
triggers = {
{ config_id = 1018001, name = "ENTER_REGION_18001", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_18001", action = "action_EVENT_ENTER_REGION_18001", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 18002 },
regions = { 18001 },
triggers = { "ENTER_REGION_18001" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_18001(context, evt)
if evt.param1 ~= 18001 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
--弹出Reminder提示玩家不处于要求的状态下状态ID为2代表玩家处于开船状态
if 2 ~= ScriptLib.GetPlayerVehicleType(context,context.uid) then
if 0 ~= 0 then
ScriptLib.ShowReminder(context, 0)
return false
else
return false
end
else
return true
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_18001(context, evt)
-- 通知任务系统完成条件类型"LUA通知"复杂参数为quest_param的进度+1
if 0 ~= ScriptLib.AddQuestProgress(context, "7902703finished") then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
return -1
end
-- 在指定位置对应半径范围播放reminder
local pos = {x=-259.8981,y=120,z=-275.8626}
if 0 ~= ScriptLib.ShowReminderRadius(context, 1111003, pos, 40) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui_bypos")
return -1
end
return 0
end