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https://gitlab.com/YuukiPS/GC-Resources.git
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171 lines
5.3 KiB
Lua
171 lines
5.3 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 199004017
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 17006, monster_id = 24010101, pos = { x = -428.549, y = 120.017, z = -542.399 }, rot = { x = 0.000, y = 148.177, z = 0.000 }, level = 20, drop_id = 1000100, disableWander = true, affix = { 1008 }, pose_id = 100, area_id = 400 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 17001, gadget_id = 70220011, pos = { x = -424.363, y = 120.487, z = -550.827 }, rot = { x = 0.000, y = 317.977, z = 0.000 }, level = 1, area_id = 400 },
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{ config_id = 17002, gadget_id = 70220010, pos = { x = -422.398, y = 120.499, z = -549.590 }, rot = { x = 0.000, y = 317.977, z = 0.000 }, level = 1, area_id = 400 }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1017003, name = "QUEST_START_17003", event = EventType.EVENT_QUEST_START, source = "7902533", condition = "condition_EVENT_QUEST_START_17003", action = "action_EVENT_QUEST_START_17003", trigger_count = 0 },
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{ config_id = 1017004, name = "QUEST_FINISH_17004", event = EventType.EVENT_QUEST_FINISH, source = "7902533", condition = "", action = "action_EVENT_QUEST_FINISH_17004", trigger_count = 0 },
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{ config_id = 1017007, name = "ANY_MONSTER_DIE_17007", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_17007", action = "action_EVENT_ANY_MONSTER_DIE_17007", trigger_count = 0 },
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{ config_id = 1017016, name = "QUEST_FINISH_17016", event = EventType.EVENT_QUEST_FINISH, source = "7902531", condition = "condition_EVENT_QUEST_FINISH_17016", action = "action_EVENT_QUEST_FINISH_17016", trigger_count = 0 },
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{ config_id = 1017017, name = "QUEST_FINISH_17017", event = EventType.EVENT_QUEST_FINISH, source = "7902533", condition = "", action = "action_EVENT_QUEST_FINISH_17017", trigger_count = 0 }
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}
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-- 变量
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variables = {
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{ config_id = 1, name = "temp", value = 0, no_refresh = true }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { 17006 },
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gadgets = { 17001, 17002 },
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regions = { },
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triggers = { "QUEST_START_17003", "QUEST_FINISH_17004", "ANY_MONSTER_DIE_17007", "QUEST_FINISH_17016", "QUEST_FINISH_17017" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_QUEST_START_17003(context, evt)
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-- 判断变量"temp"为1
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if ScriptLib.GetGroupVariableValue(context, "temp") ~= 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_QUEST_START_17003(context, evt)
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-- 通知任务系统完成条件类型"LUA通知",复杂参数为quest_param的进度+1
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if 0 ~= ScriptLib.AddQuestProgress(context, "Q7902533finish") then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_QUEST_FINISH_17004(context, evt)
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-- 卸载指定gadget
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if 0 ~= ScriptLib.RemoveEntityByConfigId(context, 199004017, EntityType.GADGET, 17001 ) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : remove_gadget_by_configid")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_17007(context, evt)
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-- 判断指定group组剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCountByGroupId(context, 199004017) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_17007(context, evt)
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-- 将本组内变量名为 "temp" 的变量设置为 1
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if 0 ~= ScriptLib.SetGroupVariableValue(context, "temp", 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
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return -1
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end
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-- 通知任务系统完成条件类型"LUA通知",复杂参数为quest_param的进度+1
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if 0 ~= ScriptLib.AddQuestProgress(context, "Q7902533finish") then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_QUEST_FINISH_17016(context, evt)
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-- 判断剩余怪物数量是否是1
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if ScriptLib.GetGroupMonsterCount(context) ~= 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_QUEST_FINISH_17016(context, evt)
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-- 调用提示id为 1111145 的提示UI,会显示在屏幕中央偏下位置,id索引自 ReminderData表格
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if 0 ~= ScriptLib.ShowReminder(context, 1111145) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_QUEST_FINISH_17017(context, evt)
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-- 卸载指定gadget
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if 0 ~= ScriptLib.RemoveEntityByConfigId(context, 199004017, EntityType.GADGET, 17002 ) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : remove_gadget_by_configid")
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return -1
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end
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return 0
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end |