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GC-Resources/Resources/Scripts/Scene/9/scene9_group199003149.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

190 lines
6.6 KiB
Lua
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-- 基础信息
local base_info = {
group_id = 199003149
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 149008, monster_id = 28030103, pos = { x = -757.464, y = 130.884, z = -34.631 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 20, drop_id = 1000100, area_id = 403 },
{ config_id = 149009, monster_id = 28020307, pos = { x = -753.486, y = 130.807, z = -32.741 }, rot = { x = 0.000, y = 10.490, z = 0.000 }, level = 20, drop_id = 1000100, area_id = 403 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 149001, gadget_id = 70360005, pos = { x = -757.628, y = 130.795, z = -34.938 }, rot = { x = 1.441, y = 355.322, z = 340.815 }, level = 20, area_id = 403 },
{ config_id = 149002, gadget_id = 70360005, pos = { x = -751.127, y = 130.745, z = -26.192 }, rot = { x = 358.510, y = 353.436, z = 10.129 }, level = 20, area_id = 403 },
{ config_id = 149003, gadget_id = 70360358, pos = { x = -753.486, y = 130.807, z = -32.741 }, rot = { x = 0.000, y = 355.283, z = 0.000 }, level = 20, state = GadgetState.GearStart, area_id = 403 },
{ config_id = 149004, gadget_id = 70360005, pos = { x = -753.581, y = 130.625, z = -32.895 }, rot = { x = 2.946, y = 357.674, z = 8.736 }, level = 20, area_id = 403 },
{ config_id = 149005, gadget_id = 70360358, pos = { x = -757.447, y = 130.979, z = -34.637 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 20, area_id = 403 },
{ config_id = 149006, gadget_id = 70211002, pos = { x = -743.006, y = 132.019, z = -25.174 }, rot = { x = 0.000, y = 221.106, z = 0.000 }, level = 16, drop_tag = "战斗低级群岛", state = GadgetState.ChestLocked, isOneoff = true, persistent = true, vision_level = VisionLevelType.VISION_LEVEL_NORMAL, explore = { name = "chest", exp = 1 }, area_id = 403 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1149007, name = "GADGET_STATE_CHANGE_149007", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_149007", action = "action_EVENT_GADGET_STATE_CHANGE_149007", trigger_count = 0 },
{ config_id = 1149010, name = "GADGET_STATE_CHANGE_149010", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_149010", action = "action_EVENT_GADGET_STATE_CHANGE_149010", trigger_count = 0 },
{ config_id = 1149013, name = "GROUP_LOAD_149013", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "", action = "action_EVENT_GROUP_LOAD_149013", trigger_count = 0 }
}
-- 变量
variables = {
{ config_id = 1, name = "finish", value = 0, no_refresh = true }
}
-- 废弃数据
garbages = {
triggers = {
{ config_id = 1149011, name = "GROUP_LOAD_149011", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "", action = "action_EVENT_GROUP_LOAD_149011", trigger_count = 0 },
{ config_id = 1149012, name = "GROUP_REFRESH_149012", event = EventType.EVENT_GROUP_REFRESH, source = "", condition = "", action = "action_EVENT_GROUP_REFRESH_149012", trigger_count = 0 }
}
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
io_type = 1,
suite = 1,
end_suite = 2,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suite_disk = {
[1] = {
gadgets = {
{ config_id = 149001, state = 0 },
{ config_id = 149002, state = 0 },
{ config_id = 149004, state = 0 },
{ config_id = 149006, state = 101 }
},
monsters = {
{ config_id = 149008 },
{ config_id = 149009 }
},
regions = { },
triggers = { "GADGET_STATE_CHANGE_149007", "GADGET_STATE_CHANGE_149010", "GROUP_LOAD_149013" },
npcs = { },
variables = {
{ config_id = 1, name = "finish", value = 0, no_refresh = true }
}
},
[2] = {
gadgets = {
{ config_id = 149001, state = 201 },
{ config_id = 149002, state = 0 },
{ config_id = 149003, state = 201, platform_info = { point_id = 0, move_type = 1, route_id = 0, route_index = 0, is_started = false } },
{ config_id = 149004, state = 201 },
{ config_id = 149005, state = 0, platform_info = { point_id = 0, move_type = 1, route_id = 0, route_index = 0, is_started = false } },
{ config_id = 149006, state = 101 }
},
monsters = {
},
regions = { },
triggers = { "GADGET_STATE_CHANGE_149007", "GADGET_STATE_CHANGE_149010", "GROUP_LOAD_149013" },
npcs = { },
variables = {
{ config_id = 1, name = "finish", value = 0, no_refresh = true }
}
},
[3] = {
gadgets = {
},
monsters = {
},
regions = { },
triggers = { },
npcs = { },
variables = {
{ config_id = 1, name = "finish", value = 1, no_refresh = true }
}
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_149007(context, evt)
if GadgetState.GearStart ~= ScriptLib.GetGadgetStateByConfigId(context, 199003149, 149002) then
return false
end
if GadgetState.GearStart ~= ScriptLib.GetGadgetStateByConfigId(context, 199003149, 149001) then
return false
end
if GadgetState.GearStart ~= ScriptLib.GetGadgetStateByConfigId(context, 199003149, 149004) then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_149007(context, evt)
-- 将configid为 149006 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 149006, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_149010(context, evt)
if 149006 ~= evt.param2 or GadgetState.ChestOpened ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_149010(context, evt)
-- 将指定flowGroup的进度和要素属性都改为目标suite缺的创建多的移除
ScriptLib.GoToFlowSuite(context, 199003149, 3)
return 0
end
-- 触发操作
function action_EVENT_GROUP_LOAD_149013(context, evt)
if ScriptLib.GetGroupVariableValueByGroup(context, "finish", 199003149) == 0 then
if ScriptLib.GetGroupVariableValueByGroup(context, "weather", 199003100) == 1 then
ScriptLib.GoToFlowSuite(context, 199003149, 2)
else
ScriptLib.GoToFlowSuite(context, 199003149, 1)
end
else
ScriptLib.GoToFlowSuite(context, 199003149, 3)
end
return 0
end