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https://gitlab.com/YuukiPS/GC-Resources.git
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147 lines
3.6 KiB
Lua
147 lines
3.6 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 199003115
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}
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-- DEFS_MISCS
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local defs =
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{
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rmd_list = {1111151,1111152,1111153},
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}
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--从table中取得随机value
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function LF_GetRandomResult(context, source_table)
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math.randomseed(ScriptLib.GetServerTime(context))
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rand_index = math.random(#source_table)
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if nil ~= source_table[rand_index] then
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ScriptLib.PrintContextLog(context, "## [GetRandom] Get Random Result: value@"..source_table[rand_index])
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return source_table[rand_index]
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end
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ScriptLib.PrintContextLog(context, "## [GetRandom] Get Random Result failed! rand_index@"..rand_index)
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return -1
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end
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 115002, gadget_id = 70360001, pos = { x = -254.713, y = 120.000, z = 574.973 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 20, area_id = 403 }
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}
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-- 区域
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regions = {
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{ config_id = 115001, shape = RegionShape.SPHERE, radius = 20, pos = { x = -257.500, y = 120.000, z = 573.513 }, area_id = 403 }
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}
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-- 触发器
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triggers = {
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{ config_id = 1115001, name = "ENTER_REGION_115001", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_115001", action = "action_EVENT_ENTER_REGION_115001" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 2,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 115002 },
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regions = { 115001 },
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triggers = { "ENTER_REGION_115001" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ENTER_REGION_115001(context, evt)
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if evt.param1 ~= 115001 then return false end
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--弹出Reminder提示玩家不处于要求的状态下,状态ID为2代表玩家处于开船状态
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if 2 ~= ScriptLib.GetPlayerVehicleType(context,context.uid) then
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if 0 ~= 0 then
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ScriptLib.ShowReminder(context, 0)
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return false
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else
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return false
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end
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else
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return true
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end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_115001(context, evt)
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local rmd_id = LF_GetRandomResult(context, defs.rmd_list)
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-- group调整group进度,只对非randSuite有效
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if 0 ~= ScriptLib.GoToGroupSuite(context, 199003115, 2) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : goto_groupSuite")
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return -1
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end
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-- 在指定位置对应半径范围播放reminder
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local pos = {x=-257.5,y=120,z=-573.5}
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if 0 ~= ScriptLib.ShowReminderRadius(context, rmd_id, pos, 20) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui_bypos")
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return -1
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end
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return 0
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end |