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https://gitlab.com/YuukiPS/GC-Resources.git
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294 lines
8.5 KiB
Lua
294 lines
8.5 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 199003107
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}
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-- Trigger变量
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local defs = {
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point_sum = 10,
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route_2 = 900300030,
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gadget_seelie = 107002
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}
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-- DEFS_MISCS
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defs.final_point = defs.point_sum - 1
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 107001, gadget_id = 70500000, pos = { x = -694.875, y = 157.230, z = -196.465 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 20, point_type = 9306, isOneoff = true, persistent = true, autopick = true, area_id = 403 },
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{ config_id = 107002, gadget_id = 70310244, pos = { x = -709.205, y = 131.518, z = -184.417 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 20, drop_id = 1000100, drop_count = 1, start_route = false, area_id = 403 },
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{ config_id = 107006, gadget_id = 70220038, pos = { x = -708.386, y = 128.842, z = -184.494 }, rot = { x = 7.224, y = 17.046, z = 0.972 }, level = 20, area_id = 403 }
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}
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-- 区域
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regions = {
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{ config_id = 107005, shape = RegionShape.SPHERE, radius = 5, pos = { x = -712.284, y = 132.163, z = -186.603 }, area_id = 403 }
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}
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-- 触发器
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triggers = {
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{ config_id = 1107003, name = "GADGET_STATE_CHANGE_107003", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_107003", action = "action_EVENT_GADGET_STATE_CHANGE_107003" },
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{ config_id = 1107004, name = "AVATAR_NEAR_PLATFORM_107004", event = EventType.EVENT_AVATAR_NEAR_PLATFORM, source = "", condition = "condition_EVENT_AVATAR_NEAR_PLATFORM_107004", action = "action_EVENT_AVATAR_NEAR_PLATFORM_107004", trigger_count = 0 },
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{ config_id = 1107005, name = "ENTER_REGION_107005", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_107005", action = "action_EVENT_ENTER_REGION_107005", trigger_count = 0 },
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{ config_id = 1107007, name = "ANY_GADGET_DIE_107007", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "condition_EVENT_ANY_GADGET_DIE_107007", action = "action_EVENT_ANY_GADGET_DIE_107007" },
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{ config_id = 1107008, name = "PLATFORM_REACH_POINT_107008", event = EventType.EVENT_PLATFORM_REACH_POINT, source = "", condition = "condition_EVENT_PLATFORM_REACH_POINT_107008", action = "action_EVENT_PLATFORM_REACH_POINT_107008", trigger_count = 0 },
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{ config_id = 1107009, name = "GROUP_LOAD_107009", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "condition_EVENT_GROUP_LOAD_107009", action = "action_EVENT_GROUP_LOAD_107009", trigger_count = 0 },
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{ config_id = 1107010, name = "GROUP_LOAD_107010", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "condition_EVENT_GROUP_LOAD_107010", action = "action_EVENT_GROUP_LOAD_107010", trigger_count = 0 }
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}
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-- 变量
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variables = {
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{ config_id = 1, name = "star", value = 0, no_refresh = true }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 2,
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end_suite = 1,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = suite_1,
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monsters = { },
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gadgets = { 107002 },
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regions = { 107005 },
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triggers = { "GADGET_STATE_CHANGE_107003", "AVATAR_NEAR_PLATFORM_107004", "ENTER_REGION_107005", "PLATFORM_REACH_POINT_107008", "GROUP_LOAD_107009", "GROUP_LOAD_107010" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = suite_2,
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monsters = { },
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gadgets = { 107006 },
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regions = { },
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triggers = { "ANY_GADGET_DIE_107007" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_107003(context, evt)
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if 107001 ~= evt.param2 or GadgetState.ChestOpened ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_107003(context, evt)
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-- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配
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if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 107002 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_AVATAR_NEAR_PLATFORM_107004(context, evt)
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if defs.gadget_seelie ~= evt.param1 then
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return false
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end
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if defs.route_2 ~= evt.param2 then
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return false
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end
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if defs.final_point == evt.param3 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_AVATAR_NEAR_PLATFORM_107004(context, evt)
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if 0 ~= ScriptLib.StartPlatform(context, 107002) then
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return -1
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end
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= evt.param3 then
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ScriptLib.MarkPlayerAction(context, 2005, 2, evt.param3 + 1)
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_107005(context, evt)
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if evt.param1 ~= 107005 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_107005(context, evt)
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-- 设置移动平台路径
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if 0 ~= ScriptLib.SetPlatformRouteId(context, 107002, 900300030) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_platform_routeId")
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return -1
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end
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 2005, 1, 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
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return -1
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end
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-- 启动移动平台
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if 0 ~= ScriptLib.StartPlatform(context, 107002) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : start_platform")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_GADGET_DIE_107007(context, evt)
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if 107006 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_GADGET_DIE_107007(context, evt)
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-- group调整group进度,只对非randSuite有效
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if 0 ~= ScriptLib.GoToGroupSuite(context, 199003107, 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : goto_groupSuite")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_PLATFORM_REACH_POINT_107008(context, evt)
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-- 判断是gadgetid 为 107002的移动平台,是否到达了900300030 的路线中的 9 点
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if 107002 ~= evt.param1 then
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return false
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end
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if 900300030 ~= evt.param2 then
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return false
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end
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if 9 ~= evt.param3 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_PLATFORM_REACH_POINT_107008(context, evt)
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-- 将本组内变量名为 "star" 的变量设置为 1
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if 0 ~= ScriptLib.SetGroupVariableValue(context, "star", 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
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return -1
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end
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-- 创建id为107001的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 107001 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
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return -1
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end
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-- 卸载指定gadget
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if 0 ~= ScriptLib.RemoveEntityByConfigId(context, 199003107, EntityType.GADGET, 107002 ) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : remove_gadget_by_configid")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GROUP_LOAD_107009(context, evt)
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-- 判断变量"star"为0
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if ScriptLib.GetGroupVariableValue(context, "star") ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GROUP_LOAD_107009(context, evt)
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 199003107, suite = 1 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GROUP_LOAD_107010(context, evt)
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-- 判断变量"star"为1
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if ScriptLib.GetGroupVariableValue(context, "star") ~= 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GROUP_LOAD_107010(context, evt)
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-- 创建id为107001的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 107001 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
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return -1
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end
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return 0
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end |