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https://gitlab.com/YuukiPS/GC-Resources.git
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287 lines
7.9 KiB
Lua
287 lines
7.9 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 199003090
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}
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-- Trigger变量
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local defs = {
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point_sum = 11,
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route_2 = 900300029,
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gadget_seelie = 90002
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}
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-- DEFS_MISCS
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defs.final_point = defs.point_sum - 1
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 90001, gadget_id = 70500000, pos = { x = -716.155, y = 252.593, z = -15.961 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 20, point_type = 9306, isOneoff = true, persistent = true, area_id = 403 },
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{ config_id = 90002, gadget_id = 70310244, pos = { x = -729.080, y = 242.461, z = -37.379 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 20, start_route = false, area_id = 403 }
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}
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-- 区域
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regions = {
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{ config_id = 90007, shape = RegionShape.SPHERE, radius = 5, pos = { x = -729.031, y = 241.807, z = -37.520 }, area_id = 403 }
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}
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-- 触发器
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triggers = {
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{ config_id = 1090003, name = "GADGET_STATE_CHANGE_90003", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_90003", action = "action_EVENT_GADGET_STATE_CHANGE_90003" },
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{ config_id = 1090004, name = "PLATFORM_REACH_POINT_90004", event = EventType.EVENT_PLATFORM_REACH_POINT, source = "", condition = "condition_EVENT_PLATFORM_REACH_POINT_90004", action = "action_EVENT_PLATFORM_REACH_POINT_90004", trigger_count = 0 },
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{ config_id = 1090005, name = "GROUP_LOAD_90005", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "condition_EVENT_GROUP_LOAD_90005", action = "action_EVENT_GROUP_LOAD_90005", trigger_count = 0 },
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{ config_id = 1090006, name = "AVATAR_NEAR_PLATFORM_90006", event = EventType.EVENT_AVATAR_NEAR_PLATFORM, source = "", condition = "condition_EVENT_AVATAR_NEAR_PLATFORM_90006", action = "action_EVENT_AVATAR_NEAR_PLATFORM_90006", trigger_count = 0 },
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{ config_id = 1090007, name = "ENTER_REGION_90007", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_90007", action = "action_EVENT_ENTER_REGION_90007", trigger_count = 0 },
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{ config_id = 1090008, name = "GROUP_LOAD_90008", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "condition_EVENT_GROUP_LOAD_90008", action = "action_EVENT_GROUP_LOAD_90008", trigger_count = 0 }
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}
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-- 变量
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variables = {
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{ config_id = 1, name = "finish", value = 0, no_refresh = true }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 3,
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end_suite = 2,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = suite_1,
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monsters = { },
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gadgets = { 90002 },
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regions = { 90007 },
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triggers = { "GADGET_STATE_CHANGE_90003", "PLATFORM_REACH_POINT_90004", "GROUP_LOAD_90005", "AVATAR_NEAR_PLATFORM_90006", "ENTER_REGION_90007", "GROUP_LOAD_90008" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = suite_2,
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monsters = { },
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gadgets = { 90001 },
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regions = { },
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triggers = { },
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rand_weight = 100
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},
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{
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-- suite_id = 3,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_90003(context, evt)
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if 90001 ~= evt.param2 or GadgetState.ChestOpened ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_90003(context, evt)
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-- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配
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if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 90002 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_PLATFORM_REACH_POINT_90004(context, evt)
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-- 判断是gadgetid 为 90002的移动平台,是否到达了900300029 的路线中的 10 点
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if 90002 ~= evt.param1 then
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return false
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end
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if 900300029 ~= evt.param2 then
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return false
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end
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if 10 ~= evt.param3 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_PLATFORM_REACH_POINT_90004(context, evt)
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-- 将本组内变量名为 "finish" 的变量设置为 1
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if 0 ~= ScriptLib.SetGroupVariableValue(context, "finish", 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
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return -1
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end
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-- 卸载指定gadget
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if 0 ~= ScriptLib.RemoveEntityByConfigId(context, 199003090, EntityType.GADGET, 90002 ) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : remove_gadget_by_configid")
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return -1
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end
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-- 创建id为90001的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 90001 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
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return -1
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end
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-- group调整group进度,只对非randSuite有效
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if 0 ~= ScriptLib.GoToGroupSuite(context, 199003090, 2) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : goto_groupSuite")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GROUP_LOAD_90005(context, evt)
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-- 判断变量"finish"为0
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if ScriptLib.GetGroupVariableValue(context, "finish") ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GROUP_LOAD_90005(context, evt)
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 199003090, suite = 1 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_AVATAR_NEAR_PLATFORM_90006(context, evt)
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if defs.gadget_seelie ~= evt.param1 then
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return false
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end
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if defs.route_2 ~= evt.param2 then
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return false
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end
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if defs.final_point == evt.param3 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_AVATAR_NEAR_PLATFORM_90006(context, evt)
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if 0 ~= ScriptLib.StartPlatform(context, 90002) then
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return -1
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end
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= evt.param3 then
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ScriptLib.MarkPlayerAction(context, 2005, 2, evt.param3 + 1)
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_90007(context, evt)
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if evt.param1 ~= 90007 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_90007(context, evt)
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-- 设置移动平台路径
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if 0 ~= ScriptLib.SetPlatformRouteId(context, 90002, 900300029) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_platform_routeId")
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return -1
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end
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 2005, 1, 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
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return -1
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end
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-- 启动移动平台
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if 0 ~= ScriptLib.StartPlatform(context, 90002) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : start_platform")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GROUP_LOAD_90008(context, evt)
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-- 判断变量"finish"为1
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if ScriptLib.GetGroupVariableValue(context, "finish") ~= 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GROUP_LOAD_90008(context, evt)
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-- group调整group进度,只对非randSuite有效
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if 0 ~= ScriptLib.GoToGroupSuite(context, 199003090, 2) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : goto_groupSuite")
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return -1
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end
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return 0
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end |