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https://gitlab.com/YuukiPS/GC-Resources.git
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255 lines
7.0 KiB
Lua
255 lines
7.0 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 199003082
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}
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-- Trigger变量
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local defs = {
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point_sum = 9,
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route_2 = 900300039,
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gadget_seelie = 82003
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 82001, gadget_id = 70500000, pos = { x = -711.678, y = 151.607, z = -171.397 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 20, point_type = 9306, isOneoff = true, persistent = true, area_id = 403 },
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{ config_id = 82003, gadget_id = 70310244, pos = { x = -678.803, y = 134.007, z = -31.484 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 20, area_id = 403 }
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}
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-- 区域
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regions = {
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{ config_id = 82007, shape = RegionShape.SPHERE, radius = 5, pos = { x = -678.803, y = 134.007, z = -31.778 }, area_id = 403 }
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}
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-- 触发器
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triggers = {
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{ config_id = 1082002, name = "GROUP_LOAD_82002", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "condition_EVENT_GROUP_LOAD_82002", action = "action_EVENT_GROUP_LOAD_82002", trigger_count = 0 },
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{ config_id = 1082005, name = "PLATFORM_REACH_POINT_82005", event = EventType.EVENT_PLATFORM_REACH_POINT, source = "", condition = "condition_EVENT_PLATFORM_REACH_POINT_82005", action = "action_EVENT_PLATFORM_REACH_POINT_82005", trigger_count = 0 },
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{ config_id = 1082006, name = "AVATAR_NEAR_PLATFORM_82006", event = EventType.EVENT_AVATAR_NEAR_PLATFORM, source = "", condition = "condition_EVENT_AVATAR_NEAR_PLATFORM_82006", action = "action_EVENT_AVATAR_NEAR_PLATFORM_82006", trigger_count = 0 },
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{ config_id = 1082007, name = "ENTER_REGION_82007", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_82007", action = "action_EVENT_ENTER_REGION_82007", trigger_count = 0 },
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{ config_id = 1082008, name = "GROUP_LOAD_82008", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "condition_EVENT_GROUP_LOAD_82008", action = "action_EVENT_GROUP_LOAD_82008", trigger_count = 0 }
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}
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-- 变量
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variables = {
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{ config_id = 1, name = "start", value = 0, no_refresh = true }
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}
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-- 废弃数据
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garbages = {
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triggers = {
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{ config_id = 1082004, name = "GADGET_STATE_CHANGE_82004", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_82004", action = "action_EVENT_GADGET_STATE_CHANGE_82004", trigger_count = 0 }
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}
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 3,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { 82007 },
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triggers = { "GROUP_LOAD_82002", "PLATFORM_REACH_POINT_82005", "AVATAR_NEAR_PLATFORM_82006", "ENTER_REGION_82007" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = ,
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monsters = { },
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gadgets = { 82003 },
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regions = { 82007 },
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triggers = { "GROUP_LOAD_82002", "PLATFORM_REACH_POINT_82005", "AVATAR_NEAR_PLATFORM_82006", "ENTER_REGION_82007", "GROUP_LOAD_82008" },
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rand_weight = 100
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},
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{
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-- suite_id = 3,
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-- description = ,
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monsters = { },
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gadgets = { 82001 },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_GROUP_LOAD_82002(context, evt)
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-- 判断变量"start"为0
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if ScriptLib.GetGroupVariableValue(context, "start") ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GROUP_LOAD_82002(context, evt)
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if ScriptLib.GetGroupVariableValueByGroup(context, "star", 199003100) == 1 then
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ScriptLib.RefreshGroup(context, { group_id = 199003082, suite = 2 })
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_PLATFORM_REACH_POINT_82005(context, evt)
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-- 判断是gadgetid 为 82003的移动平台,是否到达了900300039 的路线中的 8 点
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if 82003 ~= evt.param1 then
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return false
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end
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if 900300039 ~= evt.param2 then
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return false
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end
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if 8 ~= evt.param3 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_PLATFORM_REACH_POINT_82005(context, evt)
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-- 将本组内变量名为 "start" 的变量设置为 1
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if 0 ~= ScriptLib.SetGroupVariableValue(context, "start", 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
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return -1
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end
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-- group调整group进度,只对非randSuite有效
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if 0 ~= ScriptLib.GoToGroupSuite(context, 199003082, 3) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : goto_groupSuite")
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return -1
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end
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-- 卸载指定gadget
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if 0 ~= ScriptLib.RemoveEntityByConfigId(context, 199003082, EntityType.GADGET, 82003 ) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : remove_gadget_by_configid")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_AVATAR_NEAR_PLATFORM_82006(context, evt)
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if defs.gadget_seelie ~= evt.param1 then
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return false
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end
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if defs.route_2 ~= evt.param2 then
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return false
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end
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if defs.final_point == evt.param3 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_AVATAR_NEAR_PLATFORM_82006(context, evt)
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if 0 ~= ScriptLib.StartPlatform(context, 82003) then
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return -1
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end
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= evt.param3 then
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ScriptLib.MarkPlayerAction(context, 2005, 2, evt.param3 + 1)
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_82007(context, evt)
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if evt.param1 ~= 82007 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_82007(context, evt)
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-- 设置移动平台路径
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if 0 ~= ScriptLib.SetPlatformRouteId(context, 82003, 900300039) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_platform_routeId")
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return -1
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end
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-- 启动移动平台
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if 0 ~= ScriptLib.StartPlatform(context, 82003) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : start_platform")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GROUP_LOAD_82008(context, evt)
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-- 判断变量"start"为1
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if ScriptLib.GetGroupVariableValue(context, "start") ~= 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GROUP_LOAD_82008(context, evt)
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 199003082, suite = 3 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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return 0
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end |