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GC-Resources/Resources/Scripts/Scene/9/scene9_group199003048.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

162 lines
5.9 KiB
Lua

-- 基础信息
local base_info = {
group_id = 199003048
}
-- DEFS_MISCS
local defs = {
guide_region =48009 ,
gear_info =
{ --connect: 每个物件各个旋转档位可连接的对象 0表示无可连接
[1] = { config_id=48001, connect = {48002,48003,48004}, point_array_id = 900300012 },
[2] = { config_id=48002 , connect = {48001,48004,48003}, point_array_id = 900300013 },
[3] = { config_id=48003 , connect = {48004,48001,48002}, point_array_id = 900300014},
[4] = { config_id=48004 , connect = {48003,48002,48001}, point_array_id = 900300015},
[5] = { config_id=48005 , connect = {48002,48003,48006}, point_array_id = 900300016 },
[6] = { config_id=48006 , connect = {48005,48003,48007}, point_array_id = 900300017 },
[7] = { config_id=48007 , connect = {48006,48003,48004}, point_array_id = 900300018 },
},
--几种解
solutions =
{
--[解法x] = {gear_info[1]切到它的第x档, gear_info[2]切到它的第y档...}
[1] = { connection = {1,3,1,3,1,1,1}, ends = { }},
[2] = { connection = {3,1,3,1,1,1,1}, ends = { }},
},
turn_option = 31,
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 48001, gadget_id = 70310178, pos = { x = -631.569, y = 206.572, z = 33.744 }, rot = { x = 0.000, y = 313.278, z = 0.000 }, level = 20, is_use_point_array = true, area_id = 403 },
{ config_id = 48002, gadget_id = 70310178, pos = { x = -634.870, y = 206.194, z = 28.075 }, rot = { x = 0.000, y = 303.896, z = 0.000 }, level = 20, is_use_point_array = true, area_id = 403 },
{ config_id = 48003, gadget_id = 70310178, pos = { x = -640.602, y = 206.563, z = 32.198 }, rot = { x = 0.000, y = 127.943, z = 0.000 }, level = 20, is_use_point_array = true, area_id = 403 },
{ config_id = 48004, gadget_id = 70310178, pos = { x = -636.333, y = 206.996, z = 38.680 }, rot = { x = 0.000, y = 141.941, z = 0.000 }, level = 20, is_use_point_array = true, area_id = 403 },
{ config_id = 48005, gadget_id = 70310178, pos = { x = -641.065, y = 205.748, z = 24.424 }, rot = { x = 0.000, y = 311.327, z = 0.000 }, level = 20, is_use_point_array = true, area_id = 403 },
{ config_id = 48006, gadget_id = 70310178, pos = { x = -647.103, y = 206.092, z = 28.845 }, rot = { x = 0.000, y = 20.509, z = 0.000 }, level = 20, is_use_point_array = true, area_id = 403 },
{ config_id = 48007, gadget_id = 70310178, pos = { x = -644.917, y = 206.831, z = 36.734 }, rot = { x = 0.000, y = 83.037, z = 0.000 }, level = 20, is_use_point_array = true, area_id = 403 },
{ config_id = 48011, gadget_id = 70211111, pos = { x = -624.318, y = 207.334, z = 30.068 }, rot = { x = 0.000, y = 75.493, z = 0.000 }, level = 16, drop_tag = "解谜中级群岛", isOneoff = true, persistent = true, explore = { name = "chest", exp = 1 }, area_id = 403 }
}
-- 区域
regions = {
{ config_id = 48009, shape = RegionShape.SPHERE, radius = 15, pos = { x = -639.012, y = 206.281, z = 29.671 }, area_id = 403 }
}
-- 触发器
triggers = {
{ config_id = 1048008, name = "GADGET_STATE_CHANGE_48008", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_48008", action = "action_EVENT_GADGET_STATE_CHANGE_48008", trigger_count = 0 },
{ config_id = 1048009, name = "ENTER_REGION_48009", event = EventType.EVENT_ENTER_REGION, source = "", condition = "", action = "" },
-- 满足解法条件生成宝箱
{ config_id = 1048012, name = "VARIABLE_CHANGE_48012", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_48012", action = "action_EVENT_VARIABLE_CHANGE_48012", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 2,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 48001, 48002, 48003, 48004, 48005, 48006, 48007 },
regions = { 48009 },
triggers = { "GADGET_STATE_CHANGE_48008", "ENTER_REGION_48009", "VARIABLE_CHANGE_48012" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { 48011 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_48008(context, evt)
if 48011 ~= evt.param2 or GadgetState.ChestOpened ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_48008(context, evt)
-- group调整group进度,只对非randSuite有效
if 0 ~= ScriptLib.GoToGroupSuite(context, 199003048, 2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : goto_groupSuite")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_VARIABLE_CHANGE_48012(context, evt)
if evt.param1 == evt.param2 then return false end
if evt.param1 == evt.param2 then return false end
-- 判断变量"solution"为1
if ScriptLib.GetGroupVariableValue(context, "solution") >= 1 then
return true
end
return false
end
-- 触发操作
function action_EVENT_VARIABLE_CHANGE_48012(context, evt)
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 199003048, 2)
return 0
end
require "V2_8/ConstellationMachine"