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https://gitlab.com/YuukiPS/GC-Resources.git
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125 lines
3.2 KiB
Lua
125 lines
3.2 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 199003019
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 19001, gadget_id = 70211001, pos = { x = -530.980, y = 115.507, z = 989.554 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 16, chest_drop_id = 1050195, drop_count = 1, isOneoff = true, persistent = true, autopick = true, explore = { name = "chest", exp = 1 }, area_id = 403 },
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{ config_id = 19003, gadget_id = 70220038, pos = { x = -529.839, y = 115.507, z = 995.531 }, rot = { x = 0.000, y = 173.443, z = 0.000 }, level = 1, isOneoff = true, persistent = true, area_id = 403 }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1019002, name = "ANY_GADGET_DIE_19002", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "condition_EVENT_ANY_GADGET_DIE_19002", action = "action_EVENT_ANY_GADGET_DIE_19002" },
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{ config_id = 1019004, name = "GROUP_LOAD_19004", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "condition_EVENT_GROUP_LOAD_19004", action = "action_EVENT_GROUP_LOAD_19004", trigger_count = 0 }
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}
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-- 变量
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variables = {
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{ config_id = 1, name = "destroy", value = 0, no_refresh = true }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 19003 },
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regions = { },
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triggers = { "ANY_GADGET_DIE_19002", "GROUP_LOAD_19004" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_GADGET_DIE_19002(context, evt)
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if 19003 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_GADGET_DIE_19002(context, evt)
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ScriptLib.CreateGadget(context, { config_id = 19001 })
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ScriptLib.SetGroupVariableValue(context, "destroy", 1)
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if ScriptLib.GetHostQuestState(context,7902001)==3 then
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ScriptLib.ShowReminder(context, 1111232)
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end
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ScriptLib.SetGroupVariableValueByGroup(context, "weather", 3, 199003100)
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ScriptLib.SetWeatherAreaState(context, 9005, 1)
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ScriptLib.SetWeatherAreaState(context, 9006, 0)
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ScriptLib.SetWeatherAreaState(context, 9007, 0)
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return 0
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end
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-- 触发条件
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function condition_EVENT_GROUP_LOAD_19004(context, evt)
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-- 判断变量"destroy"为1
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if ScriptLib.GetGroupVariableValue(context, "destroy") ~= 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GROUP_LOAD_19004(context, evt)
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-- 创建id为19001的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 19001 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
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return -1
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end
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return 0
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end |