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GC-Resources/Resources/Scripts/Scene/9/scene9_group199003019.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

125 lines
3.2 KiB
Lua

-- 基础信息
local base_info = {
group_id = 199003019
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 19001, gadget_id = 70211001, pos = { x = -530.980, y = 115.507, z = 989.554 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 16, chest_drop_id = 1050195, drop_count = 1, isOneoff = true, persistent = true, autopick = true, explore = { name = "chest", exp = 1 }, area_id = 403 },
{ config_id = 19003, gadget_id = 70220038, pos = { x = -529.839, y = 115.507, z = 995.531 }, rot = { x = 0.000, y = 173.443, z = 0.000 }, level = 1, isOneoff = true, persistent = true, area_id = 403 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1019002, name = "ANY_GADGET_DIE_19002", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "condition_EVENT_ANY_GADGET_DIE_19002", action = "action_EVENT_ANY_GADGET_DIE_19002" },
{ config_id = 1019004, name = "GROUP_LOAD_19004", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "condition_EVENT_GROUP_LOAD_19004", action = "action_EVENT_GROUP_LOAD_19004", trigger_count = 0 }
}
-- 变量
variables = {
{ config_id = 1, name = "destroy", value = 0, no_refresh = true }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 19003 },
regions = { },
triggers = { "ANY_GADGET_DIE_19002", "GROUP_LOAD_19004" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_GADGET_DIE_19002(context, evt)
if 19003 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_GADGET_DIE_19002(context, evt)
ScriptLib.CreateGadget(context, { config_id = 19001 })
ScriptLib.SetGroupVariableValue(context, "destroy", 1)
if ScriptLib.GetHostQuestState(context,7902001)==3 then
ScriptLib.ShowReminder(context, 1111232)
end
ScriptLib.SetGroupVariableValueByGroup(context, "weather", 3, 199003100)
ScriptLib.SetWeatherAreaState(context, 9005, 1)
ScriptLib.SetWeatherAreaState(context, 9006, 0)
ScriptLib.SetWeatherAreaState(context, 9007, 0)
return 0
end
-- 触发条件
function condition_EVENT_GROUP_LOAD_19004(context, evt)
-- 判断变量"destroy"为1
if ScriptLib.GetGroupVariableValue(context, "destroy") ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GROUP_LOAD_19004(context, evt)
-- 创建id为19001的gadget
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 19001 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
return -1
end
return 0
end