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https://gitlab.com/YuukiPS/GC-Resources.git
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132 lines
3.4 KiB
Lua
132 lines
3.4 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 199003003
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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{ config_id = 3002, npc_id = 20609, pos = { x = -724.891, y = 168.471, z = 11.081 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, area_id = 403 },
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{ config_id = 3004, npc_id = 20619, pos = { x = -727.362, y = 177.924, z = 10.599 }, rot = { x = 0.000, y = 151.285, z = 0.000 }, area_id = 403 },
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{ config_id = 3008, npc_id = 20853, pos = { x = -727.362, y = 177.924, z = 10.599 }, rot = { x = 0.000, y = 151.285, z = 0.000 }, area_id = 403 }
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}
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-- 装置
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gadgets = {
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{ config_id = 3001, gadget_id = 70710136, pos = { x = -724.882, y = 168.235, z = 11.054 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, area_id = 403, is_enable_interact = false },
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{ config_id = 3003, gadget_id = 70230100, pos = { x = -727.311, y = 177.970, z = 10.539 }, rot = { x = 0.000, y = 101.225, z = 0.000 }, level = 20, state = GadgetState.GearStart, area_id = 403 },
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{ config_id = 3007, gadget_id = 70230100, pos = { x = -727.311, y = 177.766, z = 10.539 }, rot = { x = 0.000, y = 101.225, z = 0.000 }, level = 20, state = GadgetState.GearStart, area_id = 403 }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1003005, name = "GROUP_LOAD_3005", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "", action = "action_EVENT_GROUP_LOAD_3005", trigger_count = 0 },
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{ config_id = 1003006, name = "QUEST_START_3006", event = EventType.EVENT_QUEST_START, source = "7901308", condition = "", action = "action_EVENT_QUEST_START_3006", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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io_type = 1,
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suite = 1,
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end_suite = 0,
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rand_suite = false,
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father_quest = 79013,
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quest_config = {
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[7901307] = {
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{
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state = 3,
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suite = 2
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}
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},
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[7901301] = {
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{
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state = 2,
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suite = 1
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}
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}
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}
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suite_disk = {
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[1] = {
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gadgets = {
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{ config_id = 3001, state = 0 }
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},
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monsters = {
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},
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regions = { },
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triggers = { "GROUP_LOAD_3005", "QUEST_START_3006" },
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npcs = { 3002, 3008 },
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variables = {
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}
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},
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[2] = {
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gadgets = {
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{ config_id = 3001, state = 0 },
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{ config_id = 3003, state = 201 },
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{ config_id = 3007, state = 201 }
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},
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monsters = {
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},
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regions = { },
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triggers = { "GROUP_LOAD_3005" },
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npcs = { 3002, 3004, 3008 },
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variables = {
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}
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发操作
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function action_EVENT_GROUP_LOAD_3005(context, evt)
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-- 将指定flowGroup的进度和要素属性都改为目标suite(缺的创建,多的移除)
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if ScriptLib.GetHostQuestState(context,7901307)==3 then
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ScriptLib.GoToFlowSuite(context, 199003003, 2)
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_QUEST_START_3006(context, evt)
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-- 将指定flowGroup的进度和要素属性都改为目标suite(缺的创建,多的移除)
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ScriptLib.GoToFlowSuite(context, 199003003, 2)
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return 0
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end |