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GC-Resources/Resources/Scripts/Scene/9/scene9_group199002064.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

120 lines
3.3 KiB
Lua
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-- 基础信息
local base_info = {
group_id = 199002064
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 64001, gadget_id = 70360001, pos = { x = 728.845, y = 120.000, z = 272.525 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 20, area_id = 402 }
}
-- 区域
regions = {
{ config_id = 64002, shape = RegionShape.SPHERE, radius = 150, pos = { x = 699.000, y = 120.000, z = 342.000 }, area_id = 402 }
}
-- 触发器
triggers = {
{ config_id = 1064002, name = "ENTER_REGION_64002", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_64002", action = "action_EVENT_ENTER_REGION_64002" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 64001 },
regions = { 64002 },
triggers = { "ENTER_REGION_64002" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_64002(context, evt)
if evt.param1 ~= 64002 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
--弹出Reminder提示玩家不处于要求的状态下状态ID为2代表玩家处于开船状态
if 2 ~= ScriptLib.GetPlayerVehicleType(context,context.uid) then
if 0 ~= 0 then
ScriptLib.ShowReminder(context, 0)
return false
else
return false
end
else
return true
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_64002(context, evt)
-- 在指定位置对应半径范围播放reminder
local pos = {x=699,y=120,z=342}
if 0 ~= ScriptLib.ShowReminderRadius(context, 1111189, pos, 150) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui_bypos")
return -1
end
-- 触发镜头注目,注目位置为坐标{x=715, y=130, z=258}持续时间为3秒并且为强制注目形式不广播其他玩家
local pos = {x=715, y=130, z=258}
local pos_follow = {x=0, y=0, z=0}
if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, is_allow_input = false, duration = 3, is_force = true, is_broadcast = false, is_recover_keep_current = true, delay = 0,
is_set_follow_pos = false, follow_pos = pos_follow, is_force_walk = false, is_change_play_mode = false,
is_set_screen_XY = false, screen_x = 0, screen_y = 0 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_cameraLook_Begin")
return -1
end
return 0
end