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115 lines
3.0 KiB
Lua
115 lines
3.0 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 199002016
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 16003, monster_id = 21010101, pos = { x = 211.534, y = 120.192, z = -175.282 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 20, drop_id = 1000100, pose_id = 9016, area_id = 401 },
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{ config_id = 16004, monster_id = 21010101, pos = { x = 212.596, y = 120.377, z = -173.156 }, rot = { x = 0.000, y = 176.297, z = 0.000 }, level = 20, drop_id = 1000100, pose_id = 9012, area_id = 401 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 16002, gadget_id = 70950145, pos = { x = 214.017, y = 120.212, z = -172.932 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, area_id = 401 }
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}
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-- 区域
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regions = {
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{ config_id = 16001, shape = RegionShape.SPHERE, radius = 40, pos = { x = 213.241, y = 120.326, z = -170.944 }, area_id = 401 }
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}
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-- 触发器
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triggers = {
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{ config_id = 1016001, name = "ENTER_REGION_16001", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_16001", action = "action_EVENT_ENTER_REGION_16001", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { 16003, 16004 },
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gadgets = { 16002 },
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regions = { 16001 },
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triggers = { "ENTER_REGION_16001" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ENTER_REGION_16001(context, evt)
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if evt.param1 ~= 16001 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_16001(context, evt)
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-- 通知任务系统完成条件类型"LUA通知",复杂参数为quest_param的进度+1
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if 0 ~= ScriptLib.AddQuestProgress(context, "7902112finished") then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
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return -1
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end
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-- 在指定位置对应半径范围播放reminder
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local pos = {x=213.2409,y=120.3259,z=-170.9435}
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if 0 ~= ScriptLib.ShowReminderRadius(context, 1111024, pos, 40) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui_bypos")
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return -1
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end
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return 0
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end |