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133 lines
3.4 KiB
Lua
133 lines
3.4 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 199002006
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 6001, gadget_id = 70310332, pos = { x = 556.608, y = 126.268, z = -556.647 }, rot = { x = 0.000, y = 231.604, z = 0.000 }, level = 1, area_id = 401 }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1006002, name = "QUEST_FINISH_6002", event = EventType.EVENT_QUEST_FINISH, source = "7902613", condition = "", action = "action_EVENT_QUEST_FINISH_6002", trigger_count = 0 },
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{ config_id = 1006003, name = "GROUP_LOAD_6003", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "condition_EVENT_GROUP_LOAD_6003", action = "action_EVENT_GROUP_LOAD_6003", trigger_count = 0 },
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{ config_id = 1006004, name = "VARIABLE_CHANGE_6004", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_6004", action = "action_EVENT_VARIABLE_CHANGE_6004", trigger_count = 0 }
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}
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-- 变量
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variables = {
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{ config_id = 1, name = "DramaOpen", value = 0, no_refresh = true }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 6001 },
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regions = { },
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triggers = { "QUEST_FINISH_6002", "GROUP_LOAD_6003", "VARIABLE_CHANGE_6004" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发操作
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function action_EVENT_QUEST_FINISH_6002(context, evt)
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-- 将本组内变量名为 "DramaOpen" 的变量设置为 1
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if 0 ~= ScriptLib.SetGroupVariableValue(context, "DramaOpen", 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GROUP_LOAD_6003(context, evt)
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-- 判断变量"DramaOpen"为1
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if ScriptLib.GetGroupVariableValue(context, "DramaOpen") ~= 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GROUP_LOAD_6003(context, evt)
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-- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配
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if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 6001 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_VARIABLE_CHANGE_6004(context, evt)
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if evt.param1 == evt.param2 then return false end
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-- 判断变量"DramaOpen"为1
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if ScriptLib.GetGroupVariableValue(context, "DramaOpen") ~= 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_VARIABLE_CHANGE_6004(context, evt)
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-- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配
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if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 6001 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
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return -1
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end
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return 0
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end |