mirror of
https://gitlab.com/YuukiPS/GC-Resources.git
synced 2025-04-28 09:05:26 +00:00
293 lines
11 KiB
Lua
293 lines
11 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 199001245
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}
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-- Trigger变量
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local defs = {
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duration = 40,
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group_id = 199001245
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 245001, gadget_id = 70211111, pos = { x = 185.924, y = 146.453, z = 464.251 }, rot = { x = 357.650, y = 59.519, z = 4.560 }, level = 16, drop_tag = "解谜中级群岛", isOneoff = true, persistent = true, explore = { name = "chest", exp = 1 }, area_id = 402 },
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{ config_id = 245002, gadget_id = 70350083, pos = { x = 185.123, y = 147.980, z = 457.105 }, rot = { x = 9.895, y = 53.974, z = 352.877 }, level = 20, persistent = true, area_id = 402 },
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{ config_id = 245003, gadget_id = 70360001, pos = { x = 185.123, y = 147.980, z = 457.105 }, rot = { x = 9.895, y = 53.974, z = 352.877 }, level = 20, persistent = true, area_id = 402 },
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{ config_id = 245004, gadget_id = 70360094, pos = { x = 195.050, y = 165.629, z = 469.939 }, rot = { x = 280.601, y = 22.267, z = 326.805 }, level = 20, area_id = 402 },
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{ config_id = 245005, gadget_id = 70360094, pos = { x = 195.218, y = 167.996, z = 470.349 }, rot = { x = 280.601, y = 22.267, z = 326.805 }, level = 20, area_id = 402 },
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{ config_id = 245006, gadget_id = 70360094, pos = { x = 195.364, y = 170.050, z = 470.705 }, rot = { x = 280.601, y = 22.267, z = 326.805 }, level = 20, area_id = 402 },
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{ config_id = 245007, gadget_id = 70360094, pos = { x = 195.552, y = 172.698, z = 471.164 }, rot = { x = 280.601, y = 22.267, z = 326.805 }, level = 20, area_id = 402 },
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{ config_id = 245008, gadget_id = 70360094, pos = { x = 193.801, y = 164.761, z = 470.169 }, rot = { x = 280.601, y = 22.267, z = 326.805 }, level = 20, area_id = 402 },
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{ config_id = 245009, gadget_id = 70360094, pos = { x = 193.414, y = 172.028, z = 472.170 }, rot = { x = 280.601, y = 22.267, z = 326.805 }, level = 20, area_id = 402 },
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{ config_id = 245010, gadget_id = 70360094, pos = { x = 191.984, y = 171.908, z = 473.443 }, rot = { x = 280.601, y = 22.267, z = 326.805 }, level = 20, area_id = 402 },
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{ config_id = 245011, gadget_id = 70360094, pos = { x = 190.849, y = 171.725, z = 474.969 }, rot = { x = 280.601, y = 22.267, z = 326.805 }, level = 20, area_id = 402 },
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{ config_id = 245019, gadget_id = 70360094, pos = { x = 190.670, y = 169.206, z = 474.533 }, rot = { x = 280.601, y = 22.267, z = 326.805 }, level = 20, area_id = 402 },
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{ config_id = 245020, gadget_id = 70360094, pos = { x = 190.505, y = 166.874, z = 474.129 }, rot = { x = 280.601, y = 22.267, z = 326.805 }, level = 20, area_id = 402 },
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{ config_id = 245021, gadget_id = 70360094, pos = { x = 190.369, y = 164.956, z = 473.796 }, rot = { x = 280.601, y = 22.267, z = 326.805 }, level = 20, area_id = 402 },
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{ config_id = 245022, gadget_id = 70360094, pos = { x = 189.563, y = 164.771, z = 475.190 }, rot = { x = 280.601, y = 22.267, z = 326.805 }, level = 20, area_id = 402 }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1245012, name = "CHALLENGE_SUCCESS_245012", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "666", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_245012", trigger_count = 0 },
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{ config_id = 1245013, name = "CHALLENGE_FAIL_245013", event = EventType.EVENT_CHALLENGE_FAIL, source = "666", condition = "", action = "action_EVENT_CHALLENGE_FAIL_245013", trigger_count = 0 },
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{ config_id = 1245014, name = "GADGET_STATE_CHANGE_245014", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_245014", action = "action_EVENT_GADGET_STATE_CHANGE_245014", trigger_count = 0 },
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{ config_id = 1245015, name = "ANY_GADGET_DIE_245015", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "", action = "", trigger_count = 0, tag = "218" },
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{ config_id = 1245016, name = "GADGET_CREATE_245016", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_245016", action = "action_EVENT_GADGET_CREATE_245016", trigger_count = 0 },
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{ config_id = 1245017, name = "SELECT_OPTION_245017", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_245017", action = "action_EVENT_SELECT_OPTION_245017", trigger_count = 0 },
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-- 2.0rel加的保底,如果group在挑战中间被卸载了,需要在加载时加个保底置回初始状态
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{ config_id = 1245018, name = "GROUP_LOAD_245018", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "", action = "action_EVENT_GROUP_LOAD_245018", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 3,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 245002, 245003 },
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regions = { },
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triggers = { "CHALLENGE_SUCCESS_245012", "CHALLENGE_FAIL_245013", "GADGET_STATE_CHANGE_245014", "ANY_GADGET_DIE_245015", "GADGET_CREATE_245016", "SELECT_OPTION_245017", "GROUP_LOAD_245018" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = ,
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monsters = { },
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gadgets = { 245004, 245005, 245006, 245007, 245008, 245009, 245010, 245011, 245019, 245020, 245021, 245022 },
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regions = { },
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triggers = { },
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rand_weight = 100
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},
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{
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-- suite_id = 3,
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-- description = ,
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monsters = { },
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gadgets = { 245002 },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发操作
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function action_EVENT_CHALLENGE_SUCCESS_245012(context, evt)
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-- 将configid为 245002 的物件更改为状态 GadgetState.GearStop
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 245002, GadgetState.GearStop) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 杀死指定group内的gadget和monster,移除其它东西
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ScriptLib.KillExtraGroupSuite(context, 199001245, 2)
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 3002, 3, 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
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return -1
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end
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-- group调整group进度,只对非randSuite有效
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if 0 ~= ScriptLib.GoToGroupSuite(context, 199001245, 3) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : goto_groupSuite")
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return -1
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end
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-- 创建id为245001的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 245001 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_CHALLENGE_FAIL_245013(context, evt)
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-- 将configid为 245002 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 245002, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 创建id为245003的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 245003 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
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return -1
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end
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-- 删除suite2的所有内容
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ScriptLib.RemoveExtraGroupSuite(context, 199001245, 2)
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 3002, 4, 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_245014(context, evt)
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if 245002 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_245014(context, evt)
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-- 202号挑战,duration内开启宝箱
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if 0 ~= ScriptLib.ActiveChallenge(context, 666, 218, defs.duration, 2, 218, 12) then
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return -1
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end
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-- 添加suite2的新内容
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ScriptLib.AddExtraGroupSuite(context, defs.group_id, 2)
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 3002, 1, 1) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_CREATE_245016(context, evt)
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if 245003 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_CREATE_245016(context, evt)
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-- 设置操作台选项
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if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 199001245, 245003, {177}) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_SELECT_OPTION_245017(context, evt)
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-- 判断是gadgetid 245003 option_id 177
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if 245003 ~= evt.param1 then
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return false
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end
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if 177 ~= evt.param2 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_SELECT_OPTION_245017(context, evt)
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-- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配
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if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 245003 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
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return -1
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end
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-- 将configid为 245002 的物件更改为状态 GadgetState.GearStart
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 245002, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 触发镜头注目,注目位置为坐标(194.6,162.02,475.6074),持续时间为3秒,并且为强制注目形式,不广播其他玩家
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local pos = {x=194.6, y=162.02, z=475.6074}
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local pos_follow = {x=0, y=0, z=0}
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if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, is_allow_input = false, duration = 3, is_force = true, is_broadcast = false, is_recover_keep_current = true, delay = 0,
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is_set_follow_pos = false, follow_pos = pos_follow, is_force_walk = false, is_change_play_mode = false,
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is_set_screen_XY = false, screen_x = 0, screen_y = 0 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_cameraLook_Begin")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_GROUP_LOAD_245018(context, evt)
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-- 将configid为 245002 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 245002, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 创建id为245003的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 245003 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
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return -1
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end
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-- 删除suite2的所有内容
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ScriptLib.RemoveExtraGroupSuite(context, 199001245, 2)
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 3002, 4, 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
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return -1
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end
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return 0
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end |