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167 lines
6.1 KiB
Lua
167 lines
6.1 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 199001182
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 182001, monster_id = 21010401, pos = { x = 413.037, y = 124.289, z = 426.593 }, rot = { x = 0.000, y = 271.604, z = 0.000 }, level = 20, drop_id = 1000100, disableWander = true, area_id = 402 },
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{ config_id = 182002, monster_id = 21010901, pos = { x = 404.846, y = 124.580, z = 447.190 }, rot = { x = 0.000, y = 245.377, z = 0.000 }, level = 20, drop_id = 1000100, disableWander = true, area_id = 402 },
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{ config_id = 182003, monster_id = 21030301, pos = { x = 412.843, y = 124.020, z = 428.279 }, rot = { x = 0.000, y = 4.222, z = 0.000 }, level = 20, drop_id = 1000100, disableWander = true, area_id = 402 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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-- 可摧毁小哨塔A
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{ config_id = 182004, gadget_id = 70950092, pos = { x = 412.881, y = 120.000, z = 426.877 }, rot = { x = 0.000, y = 205.716, z = 0.000 }, level = 20, state = GadgetState.GearStart, area_id = 402 },
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-- 可摧毁小哨塔B
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{ config_id = 182005, gadget_id = 70950092, pos = { x = 404.991, y = 120.000, z = 448.065 }, rot = { x = 0.000, y = 202.894, z = 0.000 }, level = 20, state = GadgetState.GearStart, area_id = 402 },
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-- 不可摧毁大哨塔A
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{ config_id = 182006, gadget_id = 70290059, pos = { x = 397.994, y = 120.000, z = 433.966 }, rot = { x = 0.000, y = 251.567, z = 0.000 }, level = 20, state = GadgetState.GearStart, area_id = 402 },
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{ config_id = 182007, gadget_id = 70950087, pos = { x = 409.913, y = 120.000, z = 424.238 }, rot = { x = 0.000, y = 300.600, z = 0.000 }, level = 20, area_id = 402 },
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{ config_id = 182008, gadget_id = 70950087, pos = { x = 399.974, y = 120.000, z = 448.513 }, rot = { x = 0.000, y = 88.033, z = 0.000 }, level = 20, area_id = 402 },
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-- 小哨塔A连接梯子A
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{ config_id = 182009, gadget_id = 70290060, pos = { x = 406.476, y = 124.319, z = 429.676 }, rot = { x = 0.000, y = 205.301, z = 0.000 }, level = 20, area_id = 402 },
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-- 小哨塔B连接梯子B
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{ config_id = 182010, gadget_id = 70290060, pos = { x = 402.132, y = 124.224, z = 441.423 }, rot = { x = 0.000, y = 113.269, z = 0.000 }, level = 20, area_id = 402 },
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{ config_id = 182011, gadget_id = 70211012, pos = { x = 402.251, y = 126.065, z = 434.740 }, rot = { x = 0.000, y = 251.567, z = 0.000 }, level = 16, drop_tag = "战斗中级群岛", state = GadgetState.ChestLocked, isOneoff = true, persistent = true, explore = { name = "chest", exp = 1 }, area_id = 402 }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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-- 销毁了小哨塔A后销毁梯子A
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{ config_id = 1182012, name = "ANY_GADGET_DIE_182012", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "condition_EVENT_ANY_GADGET_DIE_182012", action = "action_EVENT_ANY_GADGET_DIE_182012" },
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-- 销毁了小哨塔B后销毁梯子B
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{ config_id = 1182013, name = "ANY_GADGET_DIE_182013", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "condition_EVENT_ANY_GADGET_DIE_182013", action = "action_EVENT_ANY_GADGET_DIE_182013" },
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{ config_id = 1182014, name = "ANY_MONSTER_DIE_182014", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_182014", action = "action_EVENT_ANY_MONSTER_DIE_182014" }
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}
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-- 变量
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variables = {
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{ config_id = 1, name = "GroupCompletion", value = 0, no_refresh = false },
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{ config_id = 2, name = "remainingHeat", value = 3, no_refresh = false },
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{ config_id = 3, name = "wave", value = 0, no_refresh = false }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { 182001, 182002, 182003 },
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gadgets = { 182004, 182005, 182006, 182007, 182008, 182009, 182010, 182011 },
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regions = { },
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triggers = { "ANY_GADGET_DIE_182012", "ANY_GADGET_DIE_182013", "ANY_MONSTER_DIE_182014" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_GADGET_DIE_182012(context, evt)
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if 182004 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_GADGET_DIE_182012(context, evt)
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-- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配
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if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 182009 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_GADGET_DIE_182013(context, evt)
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if 182005 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_GADGET_DIE_182013(context, evt)
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-- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配
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if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 182010 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_182014(context, evt)
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-- 判断指定group组剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCountByGroupId(context, 199001182) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_182014(context, evt)
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-- 将configid为 182011 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 182011, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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return 0
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end |