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103 lines
3.0 KiB
Lua
103 lines
3.0 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 199001162
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 162001, monster_id = 20011301, pos = { x = 272.174, y = 120.476, z = 346.996 }, rot = { x = 0.000, y = 118.031, z = 0.000 }, level = 20, drop_tag = "大史莱姆", disableWander = true, area_id = 402 },
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{ config_id = 162004, monster_id = 20011201, pos = { x = 270.890, y = 120.476, z = 348.857 }, rot = { x = 0.000, y = 118.031, z = 0.000 }, level = 20, drop_tag = "史莱姆", disableWander = true, area_id = 402 },
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{ config_id = 162005, monster_id = 20011301, pos = { x = 268.844, y = 120.476, z = 346.445 }, rot = { x = 0.000, y = 118.031, z = 0.000 }, level = 20, drop_tag = "大史莱姆", disableWander = true, area_id = 402 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 162002, gadget_id = 70211002, pos = { x = 267.814, y = 121.328, z = 340.349 }, rot = { x = 347.943, y = 13.900, z = -0.001 }, level = 16, drop_tag = "战斗低级群岛", state = GadgetState.ChestLocked, isOneoff = true, persistent = true, explore = { name = "chest", exp = 1 }, area_id = 402 }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1162003, name = "ANY_MONSTER_DIE_162003", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_162003", action = "action_EVENT_ANY_MONSTER_DIE_162003" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { 162001, 162004, 162005 },
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gadgets = { 162002 },
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regions = { },
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triggers = { "ANY_MONSTER_DIE_162003" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_162003(context, evt)
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-- 判断剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_162003(context, evt)
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-- 将configid为 162002 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 162002, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 4000, 3, 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
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return -1
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end
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return 0
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end |