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GC-Resources/Resources/Scripts/Scene/9/scene9_group199001111.lua
Yuuki b09934e7b9 Revert "remove local in defs"
This reverts commit 7e0a645ef33da87ddd5c402c6a64180001c6b03d.
2023-11-23 23:27:47 +08:00

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Lua
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-- 基础信息
local base_info = {
group_id = 199001111
}
-- DEFS_MISCS
local defs =
{
rmd_list = {1111160,1111161,1111162},
}
--从table中取得随机value
function LF_GetRandomResult(context, source_table)
math.randomseed(ScriptLib.GetServerTime(context))
rand_index = math.random(#source_table)
if nil ~= source_table[rand_index] then
ScriptLib.PrintContextLog(context, "## [GetRandom] Get Random Result: value@"..source_table[rand_index])
return source_table[rand_index]
end
ScriptLib.PrintContextLog(context, "## [GetRandom] Get Random Result failed! rand_index@"..rand_index)
return -1
end
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 111002, gadget_id = 70360001, pos = { x = 522.216, y = 120.000, z = 194.243 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 20, area_id = 402 }
}
-- 区域
regions = {
{ config_id = 111001, shape = RegionShape.SPHERE, radius = 5, pos = { x = 525.126, y = 120.000, z = 192.431 }, area_id = 402 }
}
-- 触发器
triggers = {
{ config_id = 1111001, name = "ENTER_REGION_111001", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_111001", action = "action_EVENT_ENTER_REGION_111001", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 111002 },
regions = { 111001 },
triggers = { "ENTER_REGION_111001" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_111001(context, evt)
if evt.param1 ~= 111001 then return false end
--弹出Reminder提示玩家不处于要求的状态下状态ID为2代表玩家处于开船状态
if 2 ~= ScriptLib.GetPlayerVehicleType(context,context.uid) then
if 0 ~= 0 then
ScriptLib.ShowReminder(context, 0)
return false
else
return false
end
else
return true
end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_111001(context, evt)
local rmd_id = LF_GetRandomResult(context, defs.rmd_list)
-- 在指定位置对应半径范围播放reminder
local pos = {x=525,y=120,z=192}
if 0 ~= ScriptLib.ShowReminderRadius(context, rmd_id, pos, 5) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui_bypos")
return -1
end
return 0
end