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https://gitlab.com/YuukiPS/GC-Resources.git
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218 lines
7.9 KiB
Lua
218 lines
7.9 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 199001033
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}
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-- Trigger变量
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local defs = {
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group_id = 199001033,
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gadget_riddle_hint = 33001,
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gadget_riddle_1 = 33002,
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gadget_riddle_2 = 33003,
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gadget_riddle_3 = 33004,
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gadget_riddle_4 = 33005,
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gadget_chest = 33006
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 33001, gadget_id = 70310012, pos = { x = 199.646, y = 89.748, z = 429.221 }, rot = { x = 0.000, y = 71.073, z = 0.000 }, level = 20, persistent = true, area_id = 402 },
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{ config_id = 33002, gadget_id = 70310011, pos = { x = 206.595, y = 92.282, z = 426.041 }, rot = { x = 342.708, y = 138.176, z = 0.537 }, level = 20, persistent = true, area_id = 402 },
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{ config_id = 33003, gadget_id = 70310011, pos = { x = 191.671, y = 93.225, z = 425.917 }, rot = { x = 8.334, y = 317.307, z = 348.886 }, level = 20, persistent = true, area_id = 402 },
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{ config_id = 33004, gadget_id = 70310011, pos = { x = 197.480, y = 91.711, z = 434.760 }, rot = { x = 352.197, y = 253.226, z = 0.002 }, level = 20, persistent = true, area_id = 402 },
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{ config_id = 33005, gadget_id = 70310011, pos = { x = 210.987, y = 93.706, z = 434.292 }, rot = { x = 9.385, y = 12.143, z = 23.989 }, level = 20, persistent = true, area_id = 402 },
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{ config_id = 33006, gadget_id = 70900007, pos = { x = 199.603, y = 90.357, z = 429.257 }, rot = { x = 0.000, y = 182.064, z = 0.000 }, level = 20, state = GadgetState.GearStop, persistent = true, area_id = 402 }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1033007, name = "GADGET_STATE_CHANGE_33007", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_33007", action = "action_EVENT_GADGET_STATE_CHANGE_33007", trigger_count = 0 },
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{ config_id = 1033008, name = "VARIABLE_CHANGE_33008", event = EventType.EVENT_VARIABLE_CHANGE, source = "State_Flag", condition = "condition_EVENT_VARIABLE_CHANGE_33008", action = "action_EVENT_VARIABLE_CHANGE_33008", trigger_count = 0 },
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{ config_id = 1033009, name = "GROUP_LOAD_33009", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "", action = "action_EVENT_GROUP_LOAD_33009", trigger_count = 0 },
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{ config_id = 1033010, name = "GADGET_STATE_CHANGE_33010", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_33010", action = "action_EVENT_GADGET_STATE_CHANGE_33010", trigger_count = 0 },
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{ config_id = 1033011, name = "GADGET_CREATE_33011", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_33011", action = "action_EVENT_GADGET_CREATE_33011", trigger_count = 0 }
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}
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-- 变量
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variables = {
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{ config_id = 1, name = "State_Flag", value = 0, no_refresh = true }
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}
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-- 废弃数据
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garbages = {
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triggers = {
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{ config_id = 1033012, name = "GADGET_CREATE_33012", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_33012", action = "action_EVENT_GADGET_CREATE_33012", trigger_count = 0 }
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}
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 33001, 33002, 33003, 33004, 33005, 33006 },
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regions = { },
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triggers = { "GADGET_STATE_CHANGE_33007", "VARIABLE_CHANGE_33008", "GROUP_LOAD_33009", "GADGET_STATE_CHANGE_33010", "GADGET_CREATE_33011" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_33007(context, evt)
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if evt.param2 ~= defs.gadget_riddle_1 and evt.param2 ~= defs.gadget_riddle_2 and evt.param2 ~= defs.gadget_riddle_3 and evt.param2 ~= defs.gadget_riddle_4 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_33007(context, evt)
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if evt.param1 == GadgetState.GearStart then
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ScriptLib.ChangeGroupVariableValue(context, "State_Flag", 1)
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if 0 == ScriptLib.GetCurTriggerCount(context) then
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ScriptLib.MarkPlayerAction(context, 1003, 1, 1)
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end
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elseif evt.param1 == GadgetState.Default then
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ScriptLib.ChangeGroupVariableValue(context, "State_Flag", -1)
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_VARIABLE_CHANGE_33008(context, evt)
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if evt.param1 == evt.param2 then return false end
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if evt.param1 < 0 or evt.param1 > 4 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_VARIABLE_CHANGE_33008(context, evt)
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if evt.param1 == 0 then
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ScriptLib.SetGroupGadgetStateByConfigId(context, defs.group_id, defs.gadget_riddle_hint, GadgetState.Default)
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elseif evt.param1 == 1 then
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ScriptLib.SetGroupGadgetStateByConfigId(context, defs.group_id, defs.gadget_riddle_hint, GadgetState.Action01)
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ScriptLib.MarkPlayerAction(context, 1003, 2, 2)
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elseif evt.param1 == 2 then
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ScriptLib.SetGroupGadgetStateByConfigId(context, defs.group_id, defs.gadget_riddle_hint, GadgetState.Action02)
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ScriptLib.MarkPlayerAction(context, 1003, 2, 3)
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elseif evt.param1 == 3 then
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ScriptLib.SetGroupGadgetStateByConfigId(context, defs.group_id, defs.gadget_riddle_hint, GadgetState.Action03)
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ScriptLib.MarkPlayerAction(context, 1003, 2, 4)
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elseif evt.param1 == 4 then
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ScriptLib.SetGroupGadgetStateByConfigId(context, defs.group_id, defs.gadget_riddle_hint, GadgetState.GearStart)
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ScriptLib.MarkPlayerAction(context, 1003, 3, 5)
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ScriptLib.SetGroupGadgetStateByConfigId(context, defs.group_id, defs.gadget_chest, GadgetState.Default)
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_GROUP_LOAD_33009(context, evt)
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local sum = 0
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if ScriptLib.GetGadgetStateByConfigId(context, defs.group_id, defs.gadget_riddle_1) == GadgetState.GearStart then
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sum = sum + 1
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end
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if ScriptLib.GetGadgetStateByConfigId(context, defs.group_id, defs.gadget_riddle_2) == GadgetState.GearStart then
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sum = sum + 1
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end
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if ScriptLib.GetGadgetStateByConfigId(context, defs.group_id, defs.gadget_riddle_3) == GadgetState.GearStart then
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sum = sum + 1
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end
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if ScriptLib.GetGadgetStateByConfigId(context, defs.group_id, defs.gadget_riddle_4) == GadgetState.GearStart then
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sum = sum + 1
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end
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ScriptLib.SetGroupVariableValue(context, "State_Flag", sum)
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_33010(context, evt)
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if 33006 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_33010(context, evt)
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-- 将本组内变量名为 "WatorHeight" 的变量设置为 1
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if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "WatorHeight", 1, 199001065) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_CREATE_33011(context, evt)
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if 33006 ~= evt.param1 or GadgetState.GearStop ~= ScriptLib.GetGadgetStateByConfigId(context, 0, evt.param1) then
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return false
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end
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-- 判断变量"State_Flag"为4
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if ScriptLib.GetGroupVariableValue(context, "State_Flag") ~= 4 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_CREATE_33011(context, evt)
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-- 将configid为 33006 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 33006, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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return 0
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end |