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119 lines
3.2 KiB
Lua
119 lines
3.2 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 199001007
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 7001, gadget_id = 70710483, pos = { x = 222.916, y = 149.357, z = 349.951 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, area_id = 402 },
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{ config_id = 7003, gadget_id = 70710786, pos = { x = 222.874, y = 149.445, z = 349.177 }, rot = { x = 0.000, y = 82.316, z = 0.000 }, level = 1, area_id = 402 },
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{ config_id = 7004, gadget_id = 70310186, pos = { x = 223.753, y = 148.620, z = 346.598 }, rot = { x = 0.000, y = 75.098, z = 0.000 }, level = 1, state = GadgetState.GearStop, vision_level = VisionLevelType.VISION_LEVEL_NORMAL, area_id = 402 }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1007002, name = "ANY_GADGET_DIE_7002", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "condition_EVENT_ANY_GADGET_DIE_7002", action = "action_EVENT_ANY_GADGET_DIE_7002" },
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{ config_id = 1007005, name = "GROUP_LOAD_7005", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "condition_EVENT_GROUP_LOAD_7005", action = "action_EVENT_GROUP_LOAD_7005", trigger_count = 0 }
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}
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-- 变量
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variables = {
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{ config_id = 1, name = "IsDoorDead", value = 0, no_refresh = true }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 7001, 7003, 7004 },
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regions = { },
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triggers = { "ANY_GADGET_DIE_7002", "GROUP_LOAD_7005" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_GADGET_DIE_7002(context, evt)
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if 7004 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_GADGET_DIE_7002(context, evt)
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-- 将本组内变量名为 "IsDoorDead" 的变量设置为 1
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if 0 ~= ScriptLib.SetGroupVariableValue(context, "IsDoorDead", 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
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return -1
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end
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-- 通知任务系统完成条件类型"LUA通知",复杂参数为quest_param的进度+1
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if 0 ~= ScriptLib.AddQuestProgress(context, "7902207finished") then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GROUP_LOAD_7005(context, evt)
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-- 判断变量"IsDoorDead"为1
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if ScriptLib.GetGroupVariableValue(context, "IsDoorDead") ~= 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GROUP_LOAD_7005(context, evt)
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ScriptLib.AddQuestProgress(context, "7902207finished")
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return 0
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end |