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https://gitlab.com/YuukiPS/GC-Resources.git
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157 lines
4.8 KiB
Lua
157 lines
4.8 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 166001444
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 444004, monster_id = 24010101, pos = { x = 478.449, y = 387.837, z = 573.556 }, rot = { x = 0.000, y = 203.427, z = 0.000 }, level = 36, drop_tag = "遗迹守卫", pose_id = 101, area_id = 300 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 444001, gadget_id = 70290205, pos = { x = 479.887, y = 386.676, z = 568.338 }, rot = { x = 0.000, y = 304.115, z = 8.226 }, level = 36, area_id = 300 },
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{ config_id = 444002, gadget_id = 70290233, pos = { x = 476.851, y = 386.166, z = 569.345 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 36, area_id = 300 },
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{ config_id = 444005, gadget_id = 70211101, pos = { x = 469.902, y = 387.747, z = 574.917 }, rot = { x = 15.053, y = 177.866, z = 4.627 }, level = 26, drop_tag = "解谜低级璃月", isOneoff = true, persistent = true, explore = { name = "chest", exp = 1 }, area_id = 300 },
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{ config_id = 444006, gadget_id = 70360342, pos = { x = 469.861, y = 387.279, z = 574.636 }, rot = { x = 354.225, y = 0.000, z = 0.000 }, level = 36, isOneoff = true, persistent = true, area_id = 300 }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1444003, name = "ANY_GADGET_DIE_444003", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "condition_EVENT_ANY_GADGET_DIE_444003", action = "action_EVENT_ANY_GADGET_DIE_444003" },
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{ config_id = 1444009, name = "GROUP_LOAD_444009", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "condition_EVENT_GROUP_LOAD_444009", action = "action_EVENT_GROUP_LOAD_444009", trigger_count = 0 }
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}
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-- 变量
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variables = {
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{ config_id = 1, name = "done", value = 0, no_refresh = true }
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}
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-- 废弃数据
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garbages = {
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triggers = {
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{ config_id = 1444007, name = "ANY_GADGET_DIE_444007", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "condition_EVENT_ANY_GADGET_DIE_444007", action = "action_EVENT_ANY_GADGET_DIE_444007" },
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{ config_id = 1444008, name = "GADGET_CREATE_444008", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_444008", action = "action_EVENT_GADGET_CREATE_444008" }
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}
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { 444004 },
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gadgets = { 444001, 444002, 444006 },
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regions = { },
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triggers = { "ANY_GADGET_DIE_444003", "GROUP_LOAD_444009" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_GADGET_DIE_444003(context, evt)
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if 444001 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_GADGET_DIE_444003(context, evt)
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-- 将本组内变量名为 "done" 的变量设置为 1
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if 0 ~= ScriptLib.SetGroupVariableValue(context, "done", 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
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return -1
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end
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-- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配
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if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 444002 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
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return -1
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end
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-- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配
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if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 444006 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
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return -1
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end
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-- 创建id为444005的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 444005 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GROUP_LOAD_444009(context, evt)
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-- 判断变量"done"为1
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if ScriptLib.GetGroupVariableValue(context, "done") ~= 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GROUP_LOAD_444009(context, evt)
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-- 创建id为444005的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 444005 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
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return -1
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end
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return 0
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end |