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GC-Resources/Resources/Scripts/Scene/6/scene6_group166001372.lua
Yuuki b09934e7b9 Revert "remove local in defs"
This reverts commit 7e0a645ef33da87ddd5c402c6a64180001c6b03d.
2023-11-23 23:27:47 +08:00

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-- 基础信息
local base_info = {
group_id = 166001372
}
-- Trigger变量
local defs = {
point_sum = 19,
route_2 = 600100052,
gadget_seelie = 372002
}
-- DEFS_MISCS
defs.final_point = defs.point_sum - 1
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 372001, gadget_id = 70720218, pos = { x = 1002.625, y = 801.591, z = 355.213 }, rot = { x = 0.000, y = 350.995, z = 0.000 }, level = 36, area_id = 300 },
{ config_id = 372002, gadget_id = 70720217, pos = { x = 1022.407, y = 782.754, z = 381.296 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 36, route_id = 600100053, area_id = 300 },
{ config_id = 372003, gadget_id = 70720219, pos = { x = 1002.564, y = 801.501, z = 355.338 }, rot = { x = 0.000, y = 32.114, z = 0.000 }, level = 36, area_id = 300 },
{ config_id = 372004, gadget_id = 70211101, pos = { x = 996.227, y = 799.764, z = 358.734 }, rot = { x = 352.350, y = 78.620, z = 351.505 }, level = 26, drop_tag = "解谜低级璃月", showcutscene = true, isOneoff = true, persistent = true, explore = { name = "chest", exp = 1 }, area_id = 300 }
}
-- 区域
regions = {
{ config_id = 372007, shape = RegionShape.SPHERE, radius = 4, pos = { x = 1022.123, y = 782.670, z = 381.684 }, area_id = 300 }
}
-- 触发器
triggers = {
{ config_id = 1372005, name = "PLATFORM_REACH_POINT_372005", event = EventType.EVENT_PLATFORM_REACH_POINT, source = "", condition = "condition_EVENT_PLATFORM_REACH_POINT_372005", action = "action_EVENT_PLATFORM_REACH_POINT_372005", trigger_count = 0 },
{ config_id = 1372006, name = "AVATAR_NEAR_PLATFORM_372006", event = EventType.EVENT_AVATAR_NEAR_PLATFORM, source = "", condition = "condition_EVENT_AVATAR_NEAR_PLATFORM_372006", action = "action_EVENT_AVATAR_NEAR_PLATFORM_372006", trigger_count = 0 },
{ config_id = 1372007, name = "ENTER_REGION_372007", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_372007", action = "action_EVENT_ENTER_REGION_372007", trigger_count = 0 },
{ config_id = 1372008, name = "GADGET_STATE_CHANGE_372008", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_372008", action = "action_EVENT_GADGET_STATE_CHANGE_372008" },
{ config_id = 1372009, name = "GADGET_CREATE_372009", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_372009", action = "action_EVENT_GADGET_CREATE_372009", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 2,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = suite_1,
monsters = { },
gadgets = { 372001, 372002, 372003 },
regions = { 372007 },
triggers = { "PLATFORM_REACH_POINT_372005", "AVATAR_NEAR_PLATFORM_372006", "ENTER_REGION_372007", "GADGET_STATE_CHANGE_372008" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_2,
monsters = { },
gadgets = { 372001, 372004 },
regions = { },
triggers = { "GADGET_CREATE_372009" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_PLATFORM_REACH_POINT_372005(context, evt)
if defs.gadget_seelie ~= evt.param1 then
return false
end
if defs.route_2 ~= evt.param2 then
return false
end
if defs.final_point ~= evt.param3 then
return false
end
return true
end
-- 触发操作
function action_EVENT_PLATFORM_REACH_POINT_372005(context, evt)
-- 将configid为 372001 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 372001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 停止移动平台
if 0 ~= ScriptLib.StopPlatform(context, 372002) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : stop_platform")
return -1
end
-- 永久关闭CongfigId的Gadget需要和Groups的RefreshWithBlock标签搭配
if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 372002 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
return -1
end
-- 运营数据埋点匹配LD定义的规则使用
if 0 ~= ScriptLib.MarkPlayerAction(context, 2005, 3, 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_AVATAR_NEAR_PLATFORM_372006(context, evt)
if defs.gadget_seelie ~= evt.param1 then
return false
end
if defs.route_2 ~= evt.param2 then
return false
end
if defs.final_point == evt.param3 then
return false
end
return true
end
-- 触发操作
function action_EVENT_AVATAR_NEAR_PLATFORM_372006(context, evt)
if 0 ~= ScriptLib.StartPlatform(context, 372002) then
return -1
end
-- 运营数据埋点匹配LD定义的规则使用
if 0 ~= evt.param3 then
ScriptLib.MarkPlayerAction(context, 2005, 2, evt.param3 + 1)
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_372007(context, evt)
if evt.param1 ~= 372007 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_372007(context, evt)
-- 设置移动平台路径
if 0 ~= ScriptLib.SetPlatformRouteId(context, 372002, 600100052) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_platform_routeId")
return -1
end
-- 永久关闭CongfigId的Gadget需要和Groups的RefreshWithBlock标签搭配
if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 372003 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
return -1
end
-- 运营数据埋点匹配LD定义的规则使用
if 0 ~= ScriptLib.MarkPlayerAction(context, 2005, 1, 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_372008(context, evt)
if 372001 ~= evt.param2 or GadgetState.GearAction1 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_372008(context, evt)
-- group调整group进度,只对非randSuite有效
if 0 ~= ScriptLib.GoToGroupSuite(context, 166001372, 2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : goto_groupSuite")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_CREATE_372009(context, evt)
if 372001 ~= evt.param1 or GadgetState.Default ~= ScriptLib.GetGadgetStateByConfigId(context, 0, evt.param1) then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_372009(context, evt)
-- 将configid为 372001 的物件更改为状态 GadgetState.GearAction1
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 372001, GadgetState.GearAction1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end