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139 lines
4.0 KiB
Lua
139 lines
4.0 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 166001311
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 311001, gadget_id = 70360342, pos = { x = 919.546, y = 1094.274, z = 958.929 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 36, isOneoff = true, area_id = 300 },
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{ config_id = 311002, gadget_id = 70290233, pos = { x = 926.696, y = 1094.135, z = 956.954 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 36, area_id = 300 },
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{ config_id = 311003, gadget_id = 70290204, pos = { x = 927.789, y = 1094.152, z = 959.875 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 36, area_id = 300 },
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{ config_id = 311004, gadget_id = 70211001, pos = { x = 919.572, y = 1094.524, z = 958.911 }, rot = { x = 1.381, y = 108.191, z = 353.086 }, level = 26, drop_tag = "战斗低级璃月", isOneoff = true, persistent = true, explore = { name = "chest", exp = 1 }, area_id = 300 }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1311005, name = "ANY_GADGET_DIE_311005", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "condition_EVENT_ANY_GADGET_DIE_311005", action = "action_EVENT_ANY_GADGET_DIE_311005" },
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{ config_id = 1311006, name = "GROUP_LOAD_311006", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "condition_EVENT_GROUP_LOAD_311006", action = "action_EVENT_GROUP_LOAD_311006", trigger_count = 0 }
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}
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-- 变量
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variables = {
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{ config_id = 1, name = "done", value = 0, no_refresh = true }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 311001, 311002, 311003 },
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regions = { },
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triggers = { "ANY_GADGET_DIE_311005", "GROUP_LOAD_311006" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_GADGET_DIE_311005(context, evt)
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if 311003 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_GADGET_DIE_311005(context, evt)
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-- 将本组内变量名为 "done" 的变量设置为 1
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if 0 ~= ScriptLib.SetGroupVariableValue(context, "done", 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
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return -1
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end
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-- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配
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if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 311002 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
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return -1
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end
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-- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配
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if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 311001 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
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return -1
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end
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-- 创建id为311004的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 311004 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GROUP_LOAD_311006(context, evt)
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-- 判断变量"done"为1
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if ScriptLib.GetGroupVariableValue(context, "done") ~= 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GROUP_LOAD_311006(context, evt)
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-- 创建id为311004的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 311004 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
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return -1
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end
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return 0
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end |