mirror of
https://gitlab.com/YuukiPS/GC-Resources.git
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267 lines
9.3 KiB
Lua
267 lines
9.3 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 166001237
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}
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-- Trigger变量
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local defs = {
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duration = 30,
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group_id = 166001237,
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gadget_sum = 4
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 237001, gadget_id = 70290308, pos = { x = 823.040, y = 791.974, z = 642.554 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true, area_id = 300 },
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{ config_id = 237002, gadget_id = 70350094, pos = { x = 853.102, y = 799.899, z = 645.617 }, rot = { x = 0.000, y = 0.000, z = 2.896 }, level = 1, persistent = true, area_id = 300 },
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{ config_id = 237003, gadget_id = 70211101, pos = { x = 848.501, y = 798.909, z = 649.650 }, rot = { x = 345.385, y = 104.447, z = 0.653 }, level = 26, drop_tag = "解谜低级璃月", isOneoff = true, persistent = true, explore = { name = "chest", exp = 1 }, area_id = 300 },
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{ config_id = 237004, gadget_id = 70290308, pos = { x = 827.283, y = 793.190, z = 667.431 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true, area_id = 300 },
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{ config_id = 237005, gadget_id = 70290206, pos = { x = 853.075, y = 800.604, z = 645.629 }, rot = { x = 0.000, y = 0.000, z = 2.896 }, level = 1, persistent = true, interact_id = 87, area_id = 300 },
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{ config_id = 237013, gadget_id = 70290308, pos = { x = 828.512, y = 790.517, z = 633.253 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 32, persistent = true, area_id = 300 },
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{ config_id = 237014, gadget_id = 70290308, pos = { x = 848.962, y = 792.476, z = 609.974 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 32, persistent = true, area_id = 300 }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1237006, name = "CHALLENGE_SUCCESS_237006", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "56", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_237006", trigger_count = 0 },
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{ config_id = 1237007, name = "CHALLENGE_FAIL_237007", event = EventType.EVENT_CHALLENGE_FAIL, source = "56", condition = "", action = "action_EVENT_CHALLENGE_FAIL_237007", trigger_count = 0 },
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{ config_id = 1237008, name = "GADGET_STATE_CHANGE_237008", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_237008", action = "action_EVENT_GADGET_STATE_CHANGE_237008", trigger_count = 0 },
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{ config_id = 1237009, name = "ANY_GADGET_DIE_237009", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "", action = "", trigger_count = 0, tag = "201" },
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{ config_id = 1237011, name = "GADGET_STATE_CHANGE_237011", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_237011", action = "action_EVENT_GADGET_STATE_CHANGE_237011", trigger_count = 0 },
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-- 2.0rel加的保底,如果group在挑战中间被卸载了,需要在加载时加个保底置回初始状态
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{ config_id = 1237012, name = "GROUP_LOAD_237012", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "", action = "action_EVENT_GROUP_LOAD_237012", trigger_count = 0 }
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}
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-- 变量
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variables = {
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{ config_id = 1, name = "gadget_start", value = 0, no_refresh = true }
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}
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-- 废弃数据
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garbages = {
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triggers = {
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{ config_id = 1237010, name = "GADGET_CREATE_237010", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_237010", action = "action_EVENT_GADGET_CREATE_237010", trigger_count = 0 }
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}
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 3,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = suite_1,
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monsters = { },
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gadgets = { 237002, 237005 },
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regions = { },
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triggers = { "CHALLENGE_SUCCESS_237006", "CHALLENGE_FAIL_237007", "GADGET_STATE_CHANGE_237008", "ANY_GADGET_DIE_237009", "GADGET_STATE_CHANGE_237011", "GROUP_LOAD_237012" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = suite_2,
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monsters = { },
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gadgets = { 237001, 237004, 237013, 237014 },
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regions = { },
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triggers = { },
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rand_weight = 100
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},
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{
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-- suite_id = 3,
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-- description = ,
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monsters = { },
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gadgets = { 237002, 237003 },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发操作
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function action_EVENT_CHALLENGE_SUCCESS_237006(context, evt)
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-- 将configid为 237002 的物件更改为状态 GadgetState.GearStop
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 237002, GadgetState.GearStop) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配
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if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 237005 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
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return -1
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end
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-- group调整group进度,只对非randSuite有效
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if 0 ~= ScriptLib.GoToGroupSuite(context, 166001237, 3) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : goto_groupSuite")
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return -1
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end
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 3003, 3, 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_CHALLENGE_FAIL_237007(context, evt)
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-- 将configid为 237002 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 237002, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 删除suite2的所有内容
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ScriptLib.RemoveExtraGroupSuite(context, 166001237, 2)
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-- 创建id为237005的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 237005 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
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return -1
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end
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 3003, 4, 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
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return -1
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end
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-- 将本组内变量名为 "gadget_start" 的变量设置为 0
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if 0 ~= ScriptLib.SetGroupVariableValue(context, "gadget_start", 0) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_237008(context, evt)
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if 237002 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_237008(context, evt)
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-- 201号挑战,duration内破坏炸药桶
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if 0 ~= ScriptLib.ActiveChallenge(context, 56, 201, defs.duration, 2, 201, defs.gadget_sum) then
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return -1
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end
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-- 添加suite2的新内容
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ScriptLib.AddExtraGroupSuite(context, defs.group_id, 2)
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 3003, 1, 1) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_237011(context, evt)
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if 237005 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_237011(context, evt)
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-- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配
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if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 237005 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
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return -1
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end
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-- 将configid为 237002 的物件更改为状态 GadgetState.GearStart
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 237002, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_GROUP_LOAD_237012(context, evt)
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-- 将configid为 237002 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 237002, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 删除suite2的所有内容
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ScriptLib.RemoveExtraGroupSuite(context, 166001237, 2)
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-- 创建id为237005的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 237005 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
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return -1
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end
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 3003, 4, 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
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return -1
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end
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-- 将本组内变量名为 "gadget_start" 的变量设置为 0
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if 0 ~= ScriptLib.SetGroupVariableValue(context, "gadget_start", 0) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
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return -1
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end
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return 0
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end |