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GC-Resources/Resources/Scripts/Scene/6/scene6_group166001237.lua
Yuuki b09934e7b9 Revert "remove local in defs"
This reverts commit 7e0a645ef33da87ddd5c402c6a64180001c6b03d.
2023-11-23 23:27:47 +08:00

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Lua
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-- 基础信息
local base_info = {
group_id = 166001237
}
-- Trigger变量
local defs = {
duration = 30,
group_id = 166001237,
gadget_sum = 4
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 237001, gadget_id = 70290308, pos = { x = 823.040, y = 791.974, z = 642.554 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true, area_id = 300 },
{ config_id = 237002, gadget_id = 70350094, pos = { x = 853.102, y = 799.899, z = 645.617 }, rot = { x = 0.000, y = 0.000, z = 2.896 }, level = 1, persistent = true, area_id = 300 },
{ config_id = 237003, gadget_id = 70211101, pos = { x = 848.501, y = 798.909, z = 649.650 }, rot = { x = 345.385, y = 104.447, z = 0.653 }, level = 26, drop_tag = "解谜低级璃月", isOneoff = true, persistent = true, explore = { name = "chest", exp = 1 }, area_id = 300 },
{ config_id = 237004, gadget_id = 70290308, pos = { x = 827.283, y = 793.190, z = 667.431 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true, area_id = 300 },
{ config_id = 237005, gadget_id = 70290206, pos = { x = 853.075, y = 800.604, z = 645.629 }, rot = { x = 0.000, y = 0.000, z = 2.896 }, level = 1, persistent = true, interact_id = 87, area_id = 300 },
{ config_id = 237013, gadget_id = 70290308, pos = { x = 828.512, y = 790.517, z = 633.253 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 32, persistent = true, area_id = 300 },
{ config_id = 237014, gadget_id = 70290308, pos = { x = 848.962, y = 792.476, z = 609.974 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 32, persistent = true, area_id = 300 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1237006, name = "CHALLENGE_SUCCESS_237006", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "56", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_237006", trigger_count = 0 },
{ config_id = 1237007, name = "CHALLENGE_FAIL_237007", event = EventType.EVENT_CHALLENGE_FAIL, source = "56", condition = "", action = "action_EVENT_CHALLENGE_FAIL_237007", trigger_count = 0 },
{ config_id = 1237008, name = "GADGET_STATE_CHANGE_237008", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_237008", action = "action_EVENT_GADGET_STATE_CHANGE_237008", trigger_count = 0 },
{ config_id = 1237009, name = "ANY_GADGET_DIE_237009", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "", action = "", trigger_count = 0, tag = "201" },
{ config_id = 1237011, name = "GADGET_STATE_CHANGE_237011", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_237011", action = "action_EVENT_GADGET_STATE_CHANGE_237011", trigger_count = 0 },
-- 2.0rel加的保底如果group在挑战中间被卸载了需要在加载时加个保底置回初始状态
{ config_id = 1237012, name = "GROUP_LOAD_237012", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "", action = "action_EVENT_GROUP_LOAD_237012", trigger_count = 0 }
}
-- 变量
variables = {
{ config_id = 1, name = "gadget_start", value = 0, no_refresh = true }
}
-- 废弃数据
garbages = {
triggers = {
{ config_id = 1237010, name = "GADGET_CREATE_237010", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_237010", action = "action_EVENT_GADGET_CREATE_237010", trigger_count = 0 }
}
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 3,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = suite_1,
monsters = { },
gadgets = { 237002, 237005 },
regions = { },
triggers = { "CHALLENGE_SUCCESS_237006", "CHALLENGE_FAIL_237007", "GADGET_STATE_CHANGE_237008", "ANY_GADGET_DIE_237009", "GADGET_STATE_CHANGE_237011", "GROUP_LOAD_237012" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_2,
monsters = { },
gadgets = { 237001, 237004, 237013, 237014 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { },
gadgets = { 237002, 237003 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_237006(context, evt)
-- 将configid为 237002 的物件更改为状态 GadgetState.GearStop
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 237002, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 永久关闭CongfigId的Gadget需要和Groups的RefreshWithBlock标签搭配
if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 237005 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
return -1
end
-- group调整group进度,只对非randSuite有效
if 0 ~= ScriptLib.GoToGroupSuite(context, 166001237, 3) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : goto_groupSuite")
return -1
end
-- 运营数据埋点匹配LD定义的规则使用
if 0 ~= ScriptLib.MarkPlayerAction(context, 3003, 3, 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_237007(context, evt)
-- 将configid为 237002 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 237002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 删除suite2的所有内容
ScriptLib.RemoveExtraGroupSuite(context, 166001237, 2)
-- 创建id为237005的gadget
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 237005 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
return -1
end
-- 运营数据埋点匹配LD定义的规则使用
if 0 ~= ScriptLib.MarkPlayerAction(context, 3003, 4, 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
return -1
end
-- 将本组内变量名为 "gadget_start" 的变量设置为 0
if 0 ~= ScriptLib.SetGroupVariableValue(context, "gadget_start", 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_237008(context, evt)
if 237002 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_237008(context, evt)
-- 201号挑战,duration内破坏炸药桶
if 0 ~= ScriptLib.ActiveChallenge(context, 56, 201, defs.duration, 2, 201, defs.gadget_sum) then
return -1
end
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, defs.group_id, 2)
-- 运营数据埋点匹配LD定义的规则使用
if 0 ~= ScriptLib.MarkPlayerAction(context, 3003, 1, 1) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_237011(context, evt)
if 237005 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_237011(context, evt)
-- 永久关闭CongfigId的Gadget需要和Groups的RefreshWithBlock标签搭配
if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 237005 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
return -1
end
-- 将configid为 237002 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 237002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_GROUP_LOAD_237012(context, evt)
-- 将configid为 237002 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 237002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 删除suite2的所有内容
ScriptLib.RemoveExtraGroupSuite(context, 166001237, 2)
-- 创建id为237005的gadget
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 237005 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
return -1
end
-- 运营数据埋点匹配LD定义的规则使用
if 0 ~= ScriptLib.MarkPlayerAction(context, 3003, 4, 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
return -1
end
-- 将本组内变量名为 "gadget_start" 的变量设置为 0
if 0 ~= ScriptLib.SetGroupVariableValue(context, "gadget_start", 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
return 0
end