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104 lines
3.2 KiB
Lua
104 lines
3.2 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 166001208
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 208001, monster_id = 25060101, pos = { x = 1102.096, y = 713.757, z = 449.083 }, rot = { x = 0.000, y = 32.086, z = 0.000 }, level = 36, drop_tag = "盗宝团", disableWander = true, area_id = 300 },
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{ config_id = 208004, monster_id = 25070101, pos = { x = 1102.363, y = 713.447, z = 439.685 }, rot = { x = 0.000, y = 81.074, z = 0.000 }, level = 36, drop_tag = "盗宝团", disableWander = true, area_id = 300 },
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{ config_id = 208005, monster_id = 25010301, pos = { x = 1097.296, y = 714.139, z = 442.749 }, rot = { x = 0.000, y = 99.770, z = 0.000 }, level = 36, drop_tag = "盗宝团", pose_id = 9004, area_id = 300 },
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{ config_id = 208006, monster_id = 25010201, pos = { x = 1110.790, y = 713.836, z = 455.209 }, rot = { x = 0.000, y = 212.664, z = 0.000 }, level = 36, drop_tag = "盗宝团", area_id = 300 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 208002, gadget_id = 70211002, pos = { x = 1103.167, y = 713.771, z = 451.074 }, rot = { x = 0.000, y = 146.954, z = 0.000 }, level = 26, drop_tag = "战斗低级璃月", state = GadgetState.ChestLocked, isOneoff = true, persistent = true, explore = { name = "chest", exp = 1 }, area_id = 300 }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1208003, name = "ANY_MONSTER_DIE_208003", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_208003", action = "action_EVENT_ANY_MONSTER_DIE_208003" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { 208001, 208004, 208005, 208006 },
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gadgets = { 208002 },
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regions = { },
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triggers = { "ANY_MONSTER_DIE_208003" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_208003(context, evt)
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-- 判断剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_208003(context, evt)
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-- 将configid为 208002 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 208002, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 4000, 3, 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
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return -1
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end
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return 0
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end |