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GC-Resources/Resources/Scripts/Scene/6/scene6_group166001201.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

113 lines
3.3 KiB
Lua
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-- 基础信息
local base_info = {
group_id = 166001201
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 201001, gadget_id = 70290395, pos = { x = 926.956, y = 1018.360, z = 992.550 }, rot = { x = 0.991, y = 266.777, z = 1.604 }, level = 32, isOneoff = true, area_id = 300 },
{ config_id = 201002, gadget_id = 70290308, pos = { x = 924.729, y = 1017.143, z = 997.682 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 36, persistent = true, area_id = 300 },
{ config_id = 201003, gadget_id = 70290308, pos = { x = 921.442, y = 1016.774, z = 995.041 }, rot = { x = 0.000, y = 302.059, z = 0.000 }, level = 36, persistent = true, area_id = 300 },
{ config_id = 201004, gadget_id = 70290308, pos = { x = 924.492, y = 1016.720, z = 994.676 }, rot = { x = 0.000, y = 262.269, z = 0.000 }, level = 36, persistent = true, area_id = 300 }
}
-- 区域
regions = {
{ config_id = 201005, shape = RegionShape.SPHERE, radius = 10, pos = { x = 914.543, y = 1015.279, z = 1023.715 }, area_id = 300 }
}
-- 触发器
triggers = {
{ config_id = 1201005, name = "ENTER_REGION_201005", event = EventType.EVENT_ENTER_REGION, source = "", condition = "", action = "action_EVENT_ENTER_REGION_201005" },
{ config_id = 1201006, name = "ANY_GADGET_DIE_201006", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "", action = "action_EVENT_ANY_GADGET_DIE_201006" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 201001 },
regions = { 201005 },
triggers = { "ENTER_REGION_201005", "ANY_GADGET_DIE_201006" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_ENTER_REGION_201005(context, evt)
-- 创建id为201002的gadget
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 201002 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
return -1
end
-- 创建id为201003的gadget
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 201003 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
return -1
end
-- 创建id为201004的gadget
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 201004 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_ANY_GADGET_DIE_201006(context, evt)
-- 永久关闭CongfigId的Gadget需要和Groups的RefreshWithBlock标签搭配
if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 201001 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
return -1
end
return 0
end