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105 lines
2.6 KiB
Lua
105 lines
2.6 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 166001125
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 125001, monster_id = 22070201, pos = { x = 463.273, y = 475.682, z = 460.935 }, rot = { x = 0.000, y = 357.368, z = 0.000 }, level = 35, drop_id = 1000100, affix = { 4159 }, pose_id = 101, area_id = 300 },
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{ config_id = 125002, monster_id = 22070201, pos = { x = 459.291, y = 475.755, z = 461.168 }, rot = { x = 0.000, y = 13.174, z = 0.000 }, level = 35, drop_id = 1000100, affix = { 4159 }, pose_id = 101, area_id = 300 },
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{ config_id = 125003, monster_id = 22070301, pos = { x = 460.990, y = 475.665, z = 457.885 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 35, drop_id = 1000100, affix = { 4159 }, pose_id = 101, area_id = 300 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1125004, name = "ANY_MONSTER_DIE_125004", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_125004", action = "action_EVENT_ANY_MONSTER_DIE_125004" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { 125001, 125002, 125003 },
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gadgets = { },
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regions = { },
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triggers = { "ANY_MONSTER_DIE_125004" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_125004(context, evt)
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-- 判断剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_125004(context, evt)
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-- 通知任务系统完成条件类型"LUA通知",复杂参数为quest_param的进度+1
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if 0 ~= ScriptLib.AddQuestProgress(context, "166001125") then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
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return -1
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end
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return 0
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end |