0
0
mirror of https://gitlab.com/YuukiPS/GC-Resources.git synced 2025-04-28 17:15:22 +00:00
GC-Resources/Resources/Scripts/Scene/6/scene6_group166001105.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

234 lines
7.7 KiB
Lua
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

-- 基础信息
local base_info = {
group_id = 166001105
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 105001, gadget_id = 70290204, pos = { x = 162.619, y = 146.451, z = 666.480 }, rot = { x = 8.776, y = 359.317, z = 351.119 }, level = 1, persistent = true, area_id = 300 },
{ config_id = 105003, gadget_id = 70290204, pos = { x = 107.341, y = 148.548, z = 745.418 }, rot = { x = 5.849, y = 0.345, z = 6.753 }, level = 1, persistent = true, area_id = 300 },
{ config_id = 105004, gadget_id = 70290204, pos = { x = 75.159, y = 144.155, z = 660.891 }, rot = { x = 10.817, y = 46.928, z = 354.777 }, level = 1, persistent = true, area_id = 300 },
{ config_id = 105005, gadget_id = 70290233, pos = { x = 74.032, y = 144.701, z = 663.387 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true, area_id = 300 },
{ config_id = 105010, gadget_id = 70290233, pos = { x = 163.132, y = 148.623, z = 662.844 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true, area_id = 300 },
{ config_id = 105011, gadget_id = 70290233, pos = { x = 107.678, y = 148.924, z = 743.881 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true, area_id = 300 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1105002, name = "ANY_GADGET_DIE_105002", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "condition_EVENT_ANY_GADGET_DIE_105002", action = "action_EVENT_ANY_GADGET_DIE_105002" },
{ config_id = 1105006, name = "ANY_GADGET_DIE_105006", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "condition_EVENT_ANY_GADGET_DIE_105006", action = "action_EVENT_ANY_GADGET_DIE_105006" },
{ config_id = 1105007, name = "ANY_GADGET_DIE_105007", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "condition_EVENT_ANY_GADGET_DIE_105007", action = "action_EVENT_ANY_GADGET_DIE_105007" },
{ config_id = 1105008, name = "VARIABLE_CHANGE_105008", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_105008", action = "action_EVENT_VARIABLE_CHANGE_105008" },
{ config_id = 1105009, name = "VARIABLE_CHANGE_105009", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_105009", action = "action_EVENT_VARIABLE_CHANGE_105009" },
{ config_id = 1105012, name = "VARIABLE_CHANGE_105012", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_105012", action = "action_EVENT_VARIABLE_CHANGE_105012" }
}
-- 变量
variables = {
{ config_id = 1, name = "done", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 105001, 105003, 105004, 105005, 105010, 105011 },
regions = { },
triggers = { "ANY_GADGET_DIE_105002", "ANY_GADGET_DIE_105006", "ANY_GADGET_DIE_105007", "VARIABLE_CHANGE_105008", "VARIABLE_CHANGE_105009", "VARIABLE_CHANGE_105012" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_GADGET_DIE_105002(context, evt)
if 105001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_GADGET_DIE_105002(context, evt)
-- 针对当前group内变量名为 "done" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "done", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
-- 永久关闭CongfigId的Gadget需要和Groups的RefreshWithBlock标签搭配
if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 105010 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_GADGET_DIE_105006(context, evt)
if 105003 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_GADGET_DIE_105006(context, evt)
-- 针对当前group内变量名为 "done" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "done", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
-- 永久关闭CongfigId的Gadget需要和Groups的RefreshWithBlock标签搭配
if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 105011 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_GADGET_DIE_105007(context, evt)
if 105004 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_GADGET_DIE_105007(context, evt)
-- 针对当前group内变量名为 "done" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "done", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
-- 永久关闭CongfigId的Gadget需要和Groups的RefreshWithBlock标签搭配
if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 105005 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_VARIABLE_CHANGE_105008(context, evt)
if evt.param1 == evt.param2 then return false end
-- 判断变量"done"为1
if ScriptLib.GetGroupVariableValue(context, "done") ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_VARIABLE_CHANGE_105008(context, evt)
-- 调用提示id为 60010321 的提示UI会显示在屏幕中央偏下位置id索引自 ReminderData表格
if 0 ~= ScriptLib.ShowReminder(context, 60010321) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_VARIABLE_CHANGE_105009(context, evt)
if evt.param1 == evt.param2 then return false end
-- 判断变量"done"为3
if ScriptLib.GetGroupVariableValue(context, "done") ~= 3 then
return false
end
return true
end
-- 触发操作
function action_EVENT_VARIABLE_CHANGE_105009(context, evt)
-- 通知任务系统完成条件类型"LUA通知"复杂参数为quest_param的进度+1
if 0 ~= ScriptLib.AddQuestProgress(context, "166001105") then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_VARIABLE_CHANGE_105012(context, evt)
if evt.param1 == evt.param2 then return false end
-- 判断变量"done"为2
if ScriptLib.GetGroupVariableValue(context, "done") ~= 2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_VARIABLE_CHANGE_105012(context, evt)
-- 调用提示id为 60010322 的提示UI会显示在屏幕中央偏下位置id索引自 ReminderData表格
if 0 ~= ScriptLib.ShowReminder(context, 60010322) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui")
return -1
end
return 0
end