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https://gitlab.com/YuukiPS/GC-Resources.git
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146 lines
3.8 KiB
Lua
146 lines
3.8 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 166001012
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 12001, gadget_id = 70360104, pos = { x = 387.022, y = 124.279, z = 1364.999 }, rot = { x = 344.107, y = 335.498, z = 346.875 }, level = 1, state = GadgetState.GearStart, persistent = true, area_id = 300 },
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{ config_id = 12003, gadget_id = 70210102, pos = { x = 386.935, y = 124.555, z = 1365.113 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 26, chest_drop_id = 1000100, drop_count = 1, persistent = true, area_id = 300 }
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}
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-- 区域
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regions = {
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{ config_id = 12004, shape = RegionShape.SPHERE, radius = 5, pos = { x = 387.164, y = 124.561, z = 1365.095 }, area_id = 300 }
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}
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-- 触发器
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triggers = {
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{ config_id = 1012002, name = "GADGET_STATE_CHANGE_12002", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_12002", action = "action_EVENT_GADGET_STATE_CHANGE_12002" },
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{ config_id = 1012004, name = "ENTER_REGION_12004", event = EventType.EVENT_ENTER_REGION, source = "", condition = "", action = "action_EVENT_ENTER_REGION_12004" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { },
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triggers = { },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = ,
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monsters = { },
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gadgets = { 12003 },
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regions = { 12004 },
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triggers = { "GADGET_STATE_CHANGE_12002", "ENTER_REGION_12004" },
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rand_weight = 100
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},
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{
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-- suite_id = 3,
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-- description = ,
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monsters = { },
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gadgets = { 12001 },
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regions = { },
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triggers = { },
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rand_weight = 100
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},
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{
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-- suite_id = 4,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_12002(context, evt)
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if 12003 ~= evt.param2 or GadgetState.ChestOpened ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_12002(context, evt)
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-- 通知任务系统完成条件类型"LUA通知",复杂参数为quest_param的进度+1
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if 0 ~= ScriptLib.AddQuestProgress(context, "wq7103608") then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
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return -1
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end
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 166001012, suite = 3 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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-- 针对当前group内变量名为 "done" 的变量,进行修改,变化值为 1
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if 0 ~= ScriptLib.ChangeGroupVariableValueByGroup(context, "done", 1, 166001250) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable_by_group")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_12004(context, evt)
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-- 调用提示id为 60010258 的提示UI,会显示在屏幕中央偏下位置,id索引自 ReminderData表格
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if 0 ~= ScriptLib.ShowReminder(context, 60010258) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui")
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return -1
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end
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return 0
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end |