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GC-Resources/Resources/Scripts/Scene/50014/scene50014_group250014002.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

133 lines
3.8 KiB
Lua
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-- 基础信息
local base_info = {
group_id = 250014002
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 2001, monster_id = 21011001, pos = { x = 57.584, y = 0.800, z = 9.155 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 1019 } },
{ config_id = 2002, monster_id = 21011001, pos = { x = 48.529, y = 0.800, z = 5.752 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 1019 } },
{ config_id = 2003, monster_id = 21011001, pos = { x = 67.015, y = 0.800, z = 5.854 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 1019 } },
{ config_id = 2004, monster_id = 21010101, pos = { x = 57.670, y = 0.800, z = 4.837 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 2005, monster_id = 21010201, pos = { x = 55.280, y = 0.800, z = -4.272 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 2006, monster_id = 21010201, pos = { x = 60.280, y = 0.800, z = -4.272 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
}
-- 区域
regions = {
{ config_id = 2, shape = RegionShape.SPHERE, radius = 5, pos = { x = 56.889, y = 0.800, z = -25.557 } }
}
-- 触发器
triggers = {
{ config_id = 1000002, name = "ENTER_REGION_2", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_2", action = "action_EVENT_ENTER_REGION_2" },
{ config_id = 1000008, name = "ANY_MONSTER_DIE_8", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_8", action = "action_EVENT_ANY_MONSTER_DIE_8" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 2,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { 2001, 2002, 2003, 2004, 2005, 2006 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_8" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_3,
monsters = { },
gadgets = { },
regions = { 2 },
triggers = { "ENTER_REGION_2" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_2(context, evt)
if evt.param1 ~= 2 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_2(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 250014002, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_8(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 250014002) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_8(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 250014002, suite = 2 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end