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https://gitlab.com/YuukiPS/GC-Resources.git
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151 lines
4.1 KiB
Lua
151 lines
4.1 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 250008160
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 160001, gadget_id = 70620003, pos = { x = -39.635, y = 3.574, z = -436.072 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 10, isOneoff = true, persistent = true },
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{ config_id = 160002, gadget_id = 70211101, pos = { x = -39.635, y = 3.516, z = -436.071 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_tag = "解谜低级蒙德", state = GadgetState.ChestLocked, isOneoff = true, persistent = true }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1160003, name = "GADGET_STATE_CHANGE_160003", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_160003", action = "action_EVENT_GADGET_STATE_CHANGE_160003" },
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{ config_id = 1160004, name = "GADGET_STATE_CHANGE_160004", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_160004", action = "action_EVENT_GADGET_STATE_CHANGE_160004" },
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{ config_id = 1160005, name = "GADGET_CREATE_160005", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_160005", action = "action_EVENT_GADGET_CREATE_160005", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = suite_1,
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monsters = { },
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gadgets = { 160001, 160002 },
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regions = { },
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triggers = { "GADGET_STATE_CHANGE_160003", "GADGET_CREATE_160005" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = ,
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monsters = { },
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gadgets = { 160001 },
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regions = { },
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triggers = { "GADGET_STATE_CHANGE_160004" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_160003(context, evt)
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if 160002 ~= evt.param2 or GadgetState.ChestOpened ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_160003(context, evt)
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-- 杀死指定group内的gadget和monster,移除其它东西
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ScriptLib.KillExtraGroupSuite(context, 250008160, 2)
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 1000, 3, 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
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return -1
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end
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-- 销毁group存档,不影响当前场景,但卸载后group就永别了
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if 0 ~= ScriptLib.SetGroupDead(context, 0) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_group_die")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_160004(context, evt)
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if 160001 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_160004(context, evt)
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-- 将configid为 160002 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 160002, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_CREATE_160005(context, evt)
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if 160001 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_CREATE_160005(context, evt)
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-- 添加suite2的新内容
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ScriptLib.AddExtraGroupSuite(context, 250008160, 2)
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return 0
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end |