0
0
mirror of https://gitlab.com/YuukiPS/GC-Resources.git synced 2025-04-28 09:05:26 +00:00
GC-Resources/Resources/Scripts/Scene/50008/scene50008_group250008124.lua
Yuuki b09934e7b9 Revert "remove local in defs"
This reverts commit 7e0a645ef33da87ddd5c402c6a64180001c6b03d.
2023-11-23 23:27:47 +08:00

163 lines
4.6 KiB
Lua
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

-- 基础信息
local base_info = {
group_id = 250008124
}
-- Trigger变量
local defs = {
duration = 30,
kill_sum = 1,
group_id = 250008124
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 124001, monster_id = 21010101, pos = { x = 230.307, y = 4.000, z = -342.149 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 1000100 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 124002, gadget_id = 70900007, pos = { x = 230.307, y = 4.000, z = -337.549 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true },
{ config_id = 124003, gadget_id = 70211111, pos = { x = 230.007, y = 4.000, z = -333.149 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_tag = "解谜中级蒙德", showcutscene = true, isOneoff = true, persistent = true }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1124004, name = "GADGET_STATE_CHANGE_124004", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_124004", action = "action_EVENT_GADGET_STATE_CHANGE_124004" },
{ config_id = 1124005, name = "CHALLENGE_SUCCESS_124005", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "180", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_124005" },
{ config_id = 1124006, name = "CHALLENGE_FAIL_124006", event = EventType.EVENT_CHALLENGE_FAIL, source = "180", condition = "", action = "action_EVENT_CHALLENGE_FAIL_124006" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = suite_1,
monsters = { },
gadgets = { 124002 },
regions = { },
triggers = { "GADGET_STATE_CHANGE_124004", "CHALLENGE_SUCCESS_124005", "CHALLENGE_FAIL_124006" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_2,
monsters = { 124001 },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_124004(context, evt)
if 124002 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_124004(context, evt)
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 250008124, 2)
-- 180号挑战,duration内击杀kill_sum的怪物
if 0 ~= ScriptLib.ActiveChallenge(context, 180, 180, defs.duration, defs.group_id, defs.kill_sum, 0) then
return -1
end
-- 运营数据埋点匹配LD定义的规则使用
if 0 ~= ScriptLib.MarkPlayerAction(context, 3001, 1, 1) then
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_124005(context, evt)
-- 创建id为124003的gadget
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 124003 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
return -1
end
-- 运营数据埋点匹配LD定义的规则使用
if 0 ~= ScriptLib.MarkPlayerAction(context, 3001, 3, 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_124006(context, evt)
-- 删除suite2的所有内容
ScriptLib.RemoveExtraGroupSuite(context, 250008124, 2)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 250008124, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 将configid为 124002 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 124002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 运营数据埋点匹配LD定义的规则使用
if 0 ~= ScriptLib.MarkPlayerAction(context, 3001, 4, 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
return -1
end
return 0
end