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https://gitlab.com/YuukiPS/GC-Resources.git
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218 lines
6.2 KiB
Lua
218 lines
6.2 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 250008120
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}
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-- Trigger变量
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local defs = {
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point_sum = 11,
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route_2 = 50008059,
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gadget_seelie = 120002
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}
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-- DEFS_MISCS
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defs.final_point = defs.point_sum - 1
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 120001, gadget_id = 70710006, pos = { x = 216.948, y = 4.000, z = -376.748 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true },
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{ config_id = 120002, gadget_id = 70710010, pos = { x = 231.948, y = 4.000, z = -391.048 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, route_id = 50008058 },
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{ config_id = 120003, gadget_id = 70710007, pos = { x = 217.648, y = 4.000, z = -377.848 }, rot = { x = 0.000, y = 148.000, z = 0.000 }, level = 1 },
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{ config_id = 120004, gadget_id = 70210101, pos = { x = 216.948, y = 5.000, z = -376.448 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_tag = "搜刮点解谜通用蒙德", isOneoff = true, persistent = true }
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}
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-- 区域
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regions = {
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{ config_id = 120007, shape = RegionShape.SPHERE, radius = 5, pos = { x = 233.448, y = 4.000, z = -390.948 } }
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}
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-- 触发器
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triggers = {
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{ config_id = 1120005, name = "PLATFORM_REACH_POINT_120005", event = EventType.EVENT_PLATFORM_REACH_POINT, source = "", condition = "condition_EVENT_PLATFORM_REACH_POINT_120005", action = "action_EVENT_PLATFORM_REACH_POINT_120005", trigger_count = 0 },
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{ config_id = 1120006, name = "AVATAR_NEAR_PLATFORM_120006", event = EventType.EVENT_AVATAR_NEAR_PLATFORM, source = "", condition = "condition_EVENT_AVATAR_NEAR_PLATFORM_120006", action = "action_EVENT_AVATAR_NEAR_PLATFORM_120006", trigger_count = 0, forbid_guest = false },
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{ config_id = 1120007, name = "ENTER_REGION_120007", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_120007", action = "action_EVENT_ENTER_REGION_120007", trigger_count = 0, forbid_guest = false }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 2,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = suite_1,
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monsters = { },
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gadgets = { 120001, 120002, 120003 },
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regions = { 120007 },
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triggers = { "PLATFORM_REACH_POINT_120005", "AVATAR_NEAR_PLATFORM_120006", "ENTER_REGION_120007" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = suite_2,
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monsters = { },
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gadgets = { 120001, 120004 },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_PLATFORM_REACH_POINT_120005(context, evt)
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if defs.gadget_seelie ~= evt.param1 then
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return false
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end
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if defs.route_2 ~= evt.param2 then
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return false
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end
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if defs.final_point ~= evt.param3 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_PLATFORM_REACH_POINT_120005(context, evt)
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-- 将configid为 120001 的物件更改为状态 GadgetState.GearStart
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 120001, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 停止移动平台
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if 0 ~= ScriptLib.StopPlatform(context, 120002) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : stop_platform")
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return -1
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end
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-- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配
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if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 120002 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
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return -1
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end
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 2005, 3, 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
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return -1
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end
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-- group调整group进度,只对非randSuite有效
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if 0 ~= ScriptLib.GoToGroupSuite(context, 250008120, 2) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : goto_groupSuite")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_AVATAR_NEAR_PLATFORM_120006(context, evt)
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if defs.gadget_seelie ~= evt.param1 then
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return false
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end
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if defs.route_2 ~= evt.param2 then
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return false
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end
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if defs.final_point == evt.param3 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_AVATAR_NEAR_PLATFORM_120006(context, evt)
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if 0 ~= ScriptLib.StartPlatform(context, 120002) then
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return -1
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end
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= evt.param3 then
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ScriptLib.MarkPlayerAction(context, 2005, 2, evt.param3 + 1)
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_120007(context, evt)
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if evt.param1 ~= 120007 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_120007(context, evt)
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-- 设置移动平台路径
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if 0 ~= ScriptLib.SetPlatformRouteId(context, 120002, 50008059) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_platform_routeId")
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return -1
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end
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-- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配
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if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 120003 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
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return -1
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end
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 2005, 1, 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
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return -1
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end
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return 0
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end |